public void ClearProgression()
        {
            PersistentDataStorage vision = new PersistentDataStorage(Game.None);

            vision.DeleteFolder(vision.GetPersistentDataPath(""));

            PlayerPrefs.DeleteAll();

            ProxyReload.SceneToLoad = SceneManager.GetActiveScene().name;
            SceneManager.LoadScene("ReloadProxyScene");
        }
Ejemplo n.º 2
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        public void Init()
        {
            if (IsLoading == true || isCancel == true)
            {
                Cancel();
                return;
            }

            IsLoading = true;

            persistentStore = new PersistentDataStorage(Game.None);

            cacheDirectory = persistentStore.GetPersistentDataPath("");

            cache = new Dictionary <string, double>();
            if (persistentStore.FileExists(CacheName))
            {
                string tempOldCache = persistentStore.LoadText(CacheName);
                Log.Debug("old cache text = " + tempOldCache, Log.LogChannel.Download);
                string[] tempOldCacheLines = tempOldCache.Split('\n');
                for (int i = 0; i < tempOldCacheLines.Length; i++)
                {
                    if (!string.IsNullOrEmpty(tempOldCacheLines[i]))
                    {
                        string   rawLine           = tempOldCacheLines[i];
                        string[] rawLineComponents = rawLine.Split(':');
                        cache[rawLineComponents[0]] = double.Parse(rawLineComponents[1]);
                    }
                }
            }

            downloads = new List <string>();

            cloudStorageAPI             = new CloudStorageAPI(monoBehaviour);
            progress                    = new Progress();
            progress.StartingFileCount  = 1;
            progress.FileRemainingCount = 1;
                        #if RC_BUILD
            progress.Sections       = 2;
            progress.CurrentSection = 1;
            UpdateProgress();
            cloudStorageAPI.GetContentList(OnContentList, "");
                        #else
            progress.Sections       = 3;
            progress.CurrentSection = 1;
            UpdateProgress();
            cloudStorageAPI.AuthenticateWithGAE(OnAuthResponse, (downloadPercent) =>
            {
                progress.PercentOfCurrentLoadingFileDownloaded = downloadPercent;
                UpdateProgress();
            });
                        #endif
        }
Ejemplo n.º 3
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        private string LoadFromCdnOrSdkResources(string fileName)
        {
            string path = System.IO.Path.Combine("Profiles", fileName);

            // first try the OTA versions
            if (persistentDataStorage.FileExists(path))
            {
                Log.Debug("load settings from persistent : " + persistentDataStorage.GetPersistentDataPath(path));
                string text = persistentDataStorage.LoadText(path);
                if (text != null)
                {
                    return(text);
                }
            }

            // fallback to load from Resources
            path = path.Replace(".json", "").Replace(".txt", "");
            //Log.Debug("attempt to load Resource from " + path);
            TextAsset textAsset = Resources.Load <TextAsset>(path);

            return(textAsset != null ? textAsset.text : null);
        }
Ejemplo n.º 4
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        /// <summary>
        /// Plays the trailer
        /// </summary>
        /// <param name="showVideoControls">If set to <c>true</c> show video controls.</param>
        public IEnumerator PlayTrailer(bool showVideoControls = false)
        {
            StreamingAssetsStorage storage = new StreamingAssetsStorage(Game.ForceVision, null);
            string introVideoPath          = "";

            //copying to persistent data may work, you can also try prefixing the path with "jar://"
                        #if UNITY_ANDROID
            PersistentDataStorage persistentStorage = new PersistentDataStorage(Game.ForceVision);

            if (persistentStorage.FileExists(StarWarsIntroVideo) == false)
            {
                storage.LoadStreamingAssetsFile(StarWarsIntroVideo, (string error, byte[] bytes) =>
                {
                    if (string.IsNullOrEmpty(error))
                    {
                        //save file in persistentdata
                        bool writeSuccess = persistentStorage.SaveBytes(StarWarsIntroVideo, bytes);
                        if (writeSuccess)
                        {
                            introVideoPath = persistentStorage.GetPersistentDataPath(StarWarsIntroVideo);
                        }
                        else
                        {
                            //handle error
                            Log.Error("Error! Unable to save the video file to persistent data.");
                        }
                    }
                    else
                    {
                        //handle error
                        Log.Error("Error! Unable to load from streaming assets.");
                    }
                }, true);
            }
            else
            {
                introVideoPath = persistentStorage.GetPersistentDataPath(StarWarsIntroVideo);
            }
                        #else
            introVideoPath = storage.GetStreamingAssetPath(StarWarsIntroVideo);
                        #endif

            // checking that path is valid string
            if (!string.IsNullOrEmpty(introVideoPath))
            {
                if (PlayCount > 0)
                {
                    // setting button state
                    if (TrailerPlayButton)
                    {
                        TrailerPlayButton.interactable = false;
                    }

                    // stopping background music
                    AudioEvent.Play(AudioEventName.Ftue.Stereo.BackgroundMusicPause, gameObject);
                }

                if (Application.isEditor)
                {
                    Debug.Log("Playing Trailer (Trailer cannot play in Editor)");
                }
                else
                {
                    // playing intro video
                    Handheld.PlayFullScreenMovie(introVideoPath,
                                                 Color.black,
                                                 showVideoControls ? FullScreenMovieControlMode.CancelOnInput : FullScreenMovieControlMode.Hidden);
                }

                // adding pause
                yield return(new WaitForSeconds(1.5f));

                if (PlayCount > 0)
                {
                    // setting button state
                    if (TrailerPlayButton)
                    {
                        TrailerPlayButton.interactable = true;
                    }

                    // starting background music
                    AudioEvent.Play(AudioEventName.Ftue.Stereo.BackgroundMusicResume, gameObject);
                }

                // setting new play count
                StereoStorage.SetPrefInt(IntroPlayedCountKey, PlayCount + 1);
            }
        }