Ejemplo n.º 1
0
        public Score(InitInfo info)
        {
            // 基本情報の設定
            Title      = info.Title;
            Subtitle   = info.Subtitle;
            SoundPath  = info.SoundPath;
            JacketPath = info.JacketPath;

            // 詳細情報の設定
            Details = new Dictionary <Difficulty, Detail>();
            Details[info.Difficulty] = new Detail(info.DetailInfo);
        }
Ejemplo n.º 2
0
        public static List <Score> CreateList()
        {
            // 譜面リスト
            List <Score> list = new List <Score>();

            // Score 配下の譜面ファイル全てに対して処理
            foreach (string path in Directory
                     .GetFiles("./Score", "*.frk", SearchOption.AllDirectories)
                     .Where(x => !Regex.IsMatch(x, ".*/Tutorial.frk$")))
            {
                InitInfo init_info = InitInfo.Create(path);

                // 共通の情報を持つ譜面を検出する
                Score score = list.Find(x =>
                                        x.Title == init_info.Title &&
                                        x.Subtitle == init_info.Subtitle &&
                                        x.SoundPath == init_info.SoundPath &&
                                        x.JacketPath == init_info.JacketPath
                                        );

                // 条件を満たすオブジェクトがあった場合
                // 既存のオブジェクトに詳細情報を追加
                if (score != null)
                {
                    score[init_info.Difficulty] = new Detail(init_info.DetailInfo);
                }


                // そうでない場合は新規にオブジェクトを追加する
                else
                {
                    list.Add(new Score(init_info));
                }
            }

            // 譜面リストを返す
            return(list);
        }
Ejemplo n.º 3
0
        public static InitInfo Create(string path)
        {
            // 読み込んだ情報を格納する変数
            InitInfo init_info = new InitInfo
            {
                Title      = string.Empty,
                Subtitle   = string.Empty,
                SoundPath  = string.Empty,
                JacketPath = string.Empty,
                Difficulty = Difficulty.Casual,
                DetailInfo = new Detail
                {
                    Level      = 1,
                    Ofset      = 0,
                    InitialBPM = 120,
                    Notes      = new List <NoteInfo>(),
                    SofLans    = new List <SofLanInfo>()
                }
            };

            double bpm       = 120;
            double speed     = 1;
            double intercept = 0;

            (double curr, double prev)timing = (0, 0);
            (double curr, double prev)beat   = (0, 0);

            List <(NoteInfo info, double end_beat)> hold_info = new List <(NoteInfo, double)>();
            int hold_info_count = 0;

            using (StreamReader reader = new StreamReader(path))
            {
                // ファイル読み込み
                while (reader.Peek() != -1)
                {
                    string line = reader.ReadLine();
                    Match  match;

                    if ((match = Regex.Match(line, "\\s*(.+)\\s*=\\s*(.+)\\s*")).Success)
                    {
                        string key   = match.Groups[1].Value;
                        string value = match.Groups[2].Value;

                        switch (key)
                        {
                        case "TITLE": init_info.Title = value; break;

                        case "SUBTITLE": init_info.Subtitle = value; break;

                        case "SOUND": init_info.SoundPath = value; break;

                        case "JACKET": init_info.JacketPath = value; break;

                        case "DIFFICULTY": init_info.Difficulty = Enum.Parse <Difficulty>(value); break;

                        case "LEVEL": init_info.DetailInfo.Level = int.Parse(value); break;

                        case "OFSET": init_info.DetailInfo.Ofset = int.Parse(value); break;

                        case "INITIAL_BPM":
                            bpm = double.Parse(value);
                            init_info.DetailInfo.InitialBPM = bpm;
                            break;
                        }
                    }

                    if ((match = Regex.Match(line, "\\s*(.+)\\s*\\(\\s*(\\d+(\\.\\d+)?\\s*,?\\s*)+\\)\\s*")).Success)
                    {
                        string key     = match.Groups[1].Value;
                        var    matches = Regex.Matches(line, "\\d+(\\.\\d+)?");
                        beat.curr   = double.Parse(matches[0].Value);
                        timing.curr = timing.prev + (beat.curr - beat.prev) / bpm * 60_000;

                        while (hold_info_count < hold_info.Count)
                        {
                            // ホールドノートの追加
                            var info     = hold_info[hold_info_count].info;
                            var end_beat = hold_info[hold_info_count].end_beat;
                            var _timing  = timing.prev + (end_beat - beat.prev) / bpm * 60_000;
                            info.VisualLength = (long)(speed * _timing + intercept) - info.VisualTiming;
                            info.AudioLength  = (long)_timing - info.AudioTiming;

                            if (end_beat > beat.curr)
                            {
                                break;
                            }

                            init_info.DetailInfo.Notes.Add(info);
                            ++hold_info_count;
                        }

                        switch (key)
                        {
                        case "tap_note":

                            // タップノートを追加する
                            init_info.DetailInfo.Notes.Add(new NoteInfo
                            {
                                Type         = NoteType.TapNote,
                                LeftLane     = int.Parse(matches[1].Value),
                                RightLane    = int.Parse(matches[1].Value) + int.Parse(matches[2].Value) - 1,
                                VisualTiming = (long)(speed * timing.curr + intercept),
                                AudioTiming  = (long)timing.curr
                            });;

                            break;

                        case "hold_note":

                            // ホールドノートを一旦保留する
                            var info = new NoteInfo
                            {
                                Type         = NoteType.HoldNote,
                                LeftLane     = int.Parse(matches[2].Value),
                                RightLane    = int.Parse(matches[2].Value) + int.Parse(matches[3].Value) - 1,
                                VisualTiming = (long)(speed * timing.curr + intercept),
                                AudioTiming  = (long)timing.curr
                            };

                            hold_info.Add((info, double.Parse(matches[1].Value) + beat.curr));

                            break;

                        case "slide_note":

                            // スライドノートを追加する
                            init_info.DetailInfo.Notes.Add(new NoteInfo
                            {
                                Type         = NoteType.SlideNote,
                                LeftLane     = int.Parse(matches[1].Value),
                                RightLane    = int.Parse(matches[1].Value) + int.Parse(matches[2].Value) - 1,
                                VisualTiming = (long)(speed * timing.curr + intercept),
                                AudioTiming  = (long)timing.curr
                            });

                            break;

                        case "speed_change":

                            // ソフランを追加する
                            intercept += (speed - double.Parse(matches[1].Value)) * timing.curr;
                            speed      = double.Parse(matches[1].Value);
                            var sof_lan = new SofLanInfo
                            {
                                Timing     = (long)timing.curr,
                                AfterSpeed = speed
                            };
                            init_info.DetailInfo.SofLans.Add(sof_lan);

                            break;

                        case "tempo_change":

                            // テンポを変更する
                            bpm = double.Parse(matches[1].Value);

                            break;
                        }

                        beat.prev   = beat.curr;
                        timing.prev = timing.curr;
                    }
                }
            }

            return(init_info);
        }