Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch( GraphicsDevice );

            var startAsteroid = new Asteroid( this.graphics.PreferredBackBufferWidth, this.graphics.PreferredBackBufferHeight, this.Content );
            startAsteroid.Destroyed += new EventHandler( ( sender, e ) =>
            {
                score += ( sender as Asteroid ).Score;
            } );
            asteroids.Add( startAsteroid );

            dino = new Dinosaur( graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, Content );
            dino.Killed += new EventHandler( HandleGameOver );

            scoreFont = Content.Load<SpriteFont>( "Fonts/scorefont" );

            // TODO: use this.Content to load your game content here
            font = Content.Load<SpriteFont>( "spriteFont1" );
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update( GameTime gameTime )
        {
            if ( GamePad.GetState( PlayerIndex.One ).Buttons.Back == ButtonState.Pressed )
            {
                Exit();
            }

            if ( !IsGameOver )
            {
                foreach ( var asteroid in asteroids )
                {
                    asteroid.Update( gameTime );
                    if ( asteroid.Bounds.Intersects( dino.Bounds ) )
                    {
                        dino.Kill();
                    }
                }
                asteroids.RemoveAll( x => x.destroyed == true );
                while ( asteroids.Count < 10 )
                {
                    var asteroid = new Asteroid( this.graphics.PreferredBackBufferWidth, this.graphics.PreferredBackBufferHeight, this.Content );
                    asteroid.Destroyed += new EventHandler( ( sender, e ) => score += ( sender as Asteroid ).Score );
                    asteroids.Add( asteroid );
                }
                dino.Update( gameTime );
            }

            // TODO: Add your update logic here

            base.Update( gameTime );
        }