/// <summary> /// Play a sound and loop it until stopped, using the global sound volume as a modifier /// </summary> /// <param name="source">Audio source to play</param> /// <param name="volumeScale">Additional volume scale</param> /// <param name="fadeSeconds">The number of seconds to fade in and out</param> public static void PlayLoopingSoundManaged(this AudioSource source, float volumeScale, float fadeSeconds) { SoundManager.PlayLoopingSound(source, volumeScale, fadeSeconds); }
/// <summary> /// Play a sound and loop it until stopped, using the global sound volume as a modifier /// </summary> /// <param name="source">Audio source to play</param> public static void PlayLoopingSoundManaged(this AudioSource source) { SoundManager.PlayLoopingSound(source, 1.0f, 1.0f); }