public static void UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(List <GameObject> objectsInCombined, SkinnedMeshRenderer smr) { Bounds b = new Bounds(); Bounds bigB = new Bounds(); if (MB_Utility.GetBounds(objectsInCombined[0], out b)) { bigB = b; } else { Debug.LogError("Could not get bounds. Not updating skinned mesh bounds"); return; } for (int i = 1; i < objectsInCombined.Count; i++) { if (MB_Utility.GetBounds(objectsInCombined[i], out b)) { bigB.Encapsulate(b); } else { Debug.LogError("Could not get bounds. Not updating skinned mesh bounds"); return; } } smr.localBounds = bigB; }
public static void UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(List <GameObject> objectsInCombined, SkinnedMeshRenderer smr) { Bounds bounds = default(Bounds); Bounds localBounds = default(Bounds); if (MB_Utility.GetBounds(objectsInCombined[0], out bounds)) { localBounds = bounds; for (int i = 1; i < objectsInCombined.Count; i++) { if (!MB_Utility.GetBounds(objectsInCombined[i], out bounds)) { Debug.LogError("Could not get bounds. Not updating skinned mesh bounds"); return; } localBounds.Encapsulate(bounds); } smr.localBounds = localBounds; return; } Debug.LogError("Could not get bounds. Not updating skinned mesh bounds"); }