Ejemplo n.º 1
0
 public void LoadBillboards(string pFile)
 {
     try
     {
         this.Billboards.Clear();
         DataSet dataSet = new DataSet();
         dataSet.ReadXml(pFile);
         DataTable dataTable = dataSet.Tables[0];
         if (dataTable.Rows.Count > 0)
         {
             foreach (DataRow dataRow in dataTable.Rows)
             {
                 string         pName          = (string)dataRow[0];
                 int            index          = Convert.ToInt32(dataRow[1]);
                 float          valueX         = CHelper.myToSingle((string)dataRow[2]);
                 float          valueY         = CHelper.myToSingle((string)dataRow[3]);
                 float          num            = CHelper.myToSingle((string)dataRow[4]);
                 float          pAngleZ        = CHelper.myToSingle((string)dataRow[5]);
                 CBillboardMesh pBillboardMesh = this.m_BillboardMeshs[index];
                 Vector3        position       = new Vector3(valueX, valueY, num);
                 CBillboard     cBillboard     = new CBillboard(this.myTerrain, pName, this.device, pBillboardMesh, position, pAngleZ);
                 if (num == 0f)
                 {
                     cBillboard.Z = this.myTerrain.getZ(cBillboard.Position.X, cBillboard.Position.Y);
                 }
                 this.Billboards.Add(cBillboard);
             }
         }
     }
     catch
     {
     }
 }
Ejemplo n.º 2
0
        public void LoadBillboardMeshs(string pBillboard3DsFile)
        {
            this.m_BillboardMeshs.Clear();
            DataSet dataSet = new DataSet();

            dataSet.ReadXml(pBillboard3DsFile);
            DataTable dataTable = dataSet.Tables[0];

            if (dataTable.Rows.Count > 0)
            {
                foreach (DataRow dataRow in dataTable.Rows)
                {
                    string pName   = (string)dataRow[0];
                    string text    = (string)dataRow[1];
                    int    pcols   = Convert.ToInt32(dataRow[2]);
                    int    prows   = Convert.ToInt32(dataRow[3]);
                    int    pdelay  = Convert.ToInt32(dataRow[4]);
                    float  pWidth  = CHelper.myToSingle((string)dataRow[5]);
                    float  pHeight = CHelper.myToSingle((string)dataRow[6]);
                    float  pShiftZ = CHelper.myToSingle((string)dataRow[7]);
                    if (File.Exists(text))
                    {
                        CBillboardMesh item = new CBillboardMesh(pName, this.device, text, pcols, prows, pdelay, pWidth, pHeight, pShiftZ);
                        this.m_BillboardMeshs.Add(item);
                    }
                }
            }
        }
Ejemplo n.º 3
0
        public void Load1Billboard(string pName, int pBillboardIndex, Vector3 pPos, float dHeading)
        {
            CBillboardMesh pBillboardMesh = this.m_BillboardMeshs[pBillboardIndex];
            CBillboard     cBillboard     = new CBillboard(this.myTerrain, pName, this.device, pBillboardMesh, pPos, dHeading);

            cBillboard.Z = this.myTerrain.getZ(cBillboard.Position.X, cBillboard.Position.Y);
            this.Billboards.Add(cBillboard);
        }
Ejemplo n.º 4
0
 public CBillboard(CTerrainMesh pTerrain, string pName, Device device, CBillboardMesh pBillboardMesh, Vector3 position, float pAngleZ)
 {
     this.visible         = true;
     this.m_frame         = 0;
     this.Name            = pName;
     this.m_BillboardMesh = pBillboardMesh;
     this.m_frameMax      = this.m_BillboardMesh.GetFrameMax();
     this.myTerrain       = pTerrain;
     this.Position        = position;
     this.angleZ          = pAngleZ;
     this.m_currrow       = 0;
 }