Ejemplo n.º 1
0
        /// <summary>
        /// A GDI+ font object is used to setup the internal font objects.
        /// </summary>
        void InitializeFromGdi()
        {
            try
            {
                Lock.EnterFontFactory();
                if (_gdiFontFamily != null)
                {
                    // Create font based on its family.
                    _gdiFont = new Font(_gdiFontFamily, (float)_emSize, (GdiFontStyle)_style, GraphicsUnit.World);
                }

                if (_gdiFont != null)
                {
#if DEBUG_
                    string name1 = _gdiFont.Name;
                    string name2 = _gdiFont.OriginalFontName;
                    string name3 = _gdiFont.SystemFontName;
#endif
                    _familyName = _gdiFont.FontFamily.Name;
                    // TODO: _glyphTypeface = XGlyphTypeface.GetOrCreateFrom(_gdiFont);
                }
                else
                {
                    Debug.Assert(false);
                }

                if (_glyphTypeface == null)
                {
                    _glyphTypeface = XGlyphTypeface.GetOrCreateFromGdi(_gdiFont);
                }

                CreateDescriptorAndInitializeFontMetrics();
            }
            finally { Lock.ExitFontFactory(); }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Adds the specified font data to the global PrivateFontCollection.
        /// Family name and style are automatically retrieved from the font.
        /// </summary>
        public static void Add(byte[] font)
        {
            IntPtr unmanagedPointer = Marshal.AllocCoTaskMem(font.Length);

            Marshal.Copy(font, 0, unmanagedPointer, font.Length);
            Singleton.GetPrivateFontCollection().AddMemoryFont(unmanagedPointer, font.Length);
            // Do not free the memory here, AddMemoryFont stores a pointer, not a copy!
            //Marshal.FreeCoTaskMem(ip);

            XFontSource fontSource = XFontSource.GetOrCreateFrom(font);

            string familyName = fontSource.FontName;

            if (familyName.EndsWith(" Regular", StringComparison.OrdinalIgnoreCase))
            {
                familyName = familyName.Substring(0, familyName.Length - 8);
            }

            bool bold   = fontSource.Fontface.os2.IsBold;
            bool italic = fontSource.Fontface.os2.IsItalic;

            IncompetentlyMakeAHackToFixAProblemYouWoldNeverHaveIfYouUseAFontResolver(fontSource, ref familyName, ref bold, ref italic);
            string key = MakeKey(familyName, bold, italic);

            Singleton._fontSources.Add(key, fontSource);

            string typefaceKey = XGlyphTypeface.ComputeKey(familyName, bold, italic);

            FontFactory.CacheExistingFontSourceWithNewTypefaceKey(typefaceKey, fontSource);
        }
Ejemplo n.º 3
0
        public static XGlyphTypeface GetOrCreateFromGdi(GdiFont gdiFont)
        {
            // $TODO THHO Lock???
            string         typefaceKey = ComputeKey(gdiFont);
            XGlyphTypeface glyphTypeface;

            if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface))
            {
                // We have the glyph typeface already in cache.
                return(glyphTypeface);
            }

            XFontFamily fontFamily = XFontFamily.GetOrCreateFromGdi(gdiFont);
            XFontSource fontSource = XFontSource.GetOrCreateFromGdi(typefaceKey, gdiFont);

            // Check if styles must be simulated.
            XStyleSimulations styleSimulations = XStyleSimulations.None;

            if (gdiFont.Bold && !fontSource.Fontface.os2.IsBold)
            {
                styleSimulations |= XStyleSimulations.BoldSimulation;
            }
            if (gdiFont.Italic && !fontSource.Fontface.os2.IsItalic)
            {
                styleSimulations |= XStyleSimulations.ItalicSimulation;
            }

            glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, styleSimulations, gdiFont);
            GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface);

            return(glyphTypeface);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Creates the TextBlock.
        /// </summary>
        public static TextBlock CreateTextBlock(string text, XGlyphTypeface glyphTypeface, double emSize, Brush brush)
        {
            TextBlock textBlock = new TextBlock();

            textBlock.FontFamily = glyphTypeface.FontFamily;
            textBlock.FontSource = glyphTypeface.FontSource;
            textBlock.FontSize   = emSize;
            textBlock.FontWeight = glyphTypeface.IsBold ? FontWeights.Bold : FontWeights.Normal;
            textBlock.FontStyle  = glyphTypeface.IsItalic ? FontStyles.Italic : FontStyles.Normal;
            textBlock.Foreground = brush;
            textBlock.Text       = text;

            return(textBlock);
        }
Ejemplo n.º 5
0
        public static XGlyphTypeface GetOrCreateFromWpf(WpfTypeface wpfTypeface)
        {
#if DEBUG
            if (wpfTypeface.FontFamily.Source == "Segoe UI Semilight")
            {
                wpfTypeface.GetType();
            }
#endif
            //string typefaceKey = ComputeKey(wpfTypeface);
            //XGlyphTypeface glyphTypeface;
            //if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface))
            //{
            //    // We have the glyph typeface already in cache.
            //    return glyphTypeface;
            //}

            // Create WPF glyph typeface.
            WpfGlyphTypeface wpfGlyphTypeface;
            if (!wpfTypeface.TryGetGlyphTypeface(out wpfGlyphTypeface))
            {
                return(null);
            }

            string typefaceKey = ComputeKey(wpfGlyphTypeface);

            string name1 = wpfGlyphTypeface.DesignerNames[FontHelper.CultureInfoEnUs];
            string name2 = wpfGlyphTypeface.FaceNames[FontHelper.CultureInfoEnUs];
            string name3 = wpfGlyphTypeface.FamilyNames[FontHelper.CultureInfoEnUs];
            string name4 = wpfGlyphTypeface.ManufacturerNames[FontHelper.CultureInfoEnUs];
            string name5 = wpfGlyphTypeface.Win32FaceNames[FontHelper.CultureInfoEnUs];
            string name6 = wpfGlyphTypeface.Win32FamilyNames[FontHelper.CultureInfoEnUs];

            XGlyphTypeface glyphTypeface;
            if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface))
            {
                // We have the glyph typeface already in cache.
                return(glyphTypeface);
            }

            XFontFamily fontFamily = XFontFamily.GetOrCreateFromWpf(wpfTypeface.FontFamily);
            XFontSource fontSource = XFontSource.GetOrCreateFromWpf(typefaceKey, wpfGlyphTypeface);

            glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource,
                                               (XStyleSimulations)wpfGlyphTypeface.StyleSimulations,
                                               wpfTypeface, wpfGlyphTypeface);
            GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface);

            return(glyphTypeface);
        }
Ejemplo n.º 6
0
        void InitializeFromWpf()
        {
            if (_wpfFontFamily != null)
            {
                _wpfTypeface = FontHelper.CreateTypeface(_wpfFontFamily, _style);
            }

            if (_wpfTypeface != null)
            {
                _familyName    = _wpfTypeface.FontFamily.FamilyNames[XmlLanguage.GetLanguage("en-US")];
                _glyphTypeface = XGlyphTypeface.GetOrCreateFromWpf(_wpfTypeface);
            }
            else
            {
                Debug.Assert(false);
            }

            if (_glyphTypeface == null)
            {
                _glyphTypeface = XGlyphTypeface.GetOrCreateFrom(_familyName, new FontResolvingOptions(_style));
            }

            CreateDescriptorAndInitializeFontMetrics();
        }
Ejemplo n.º 7
0
        //// Methods
        //public Font(Font prototype, FontStyle newStyle);
        //public Font(FontFamily family, float emSize);
        //public Font(string familyName, float emSize);
        //public Font(FontFamily family, float emSize, FontStyle style);
        //public Font(FontFamily family, float emSize, GraphicsUnit unit);
        //public Font(string familyName, float emSize, FontStyle style);
        //public Font(string familyName, float emSize, GraphicsUnit unit);
        //public Font(FontFamily family, float emSize, FontStyle style, GraphicsUnit unit);
        //public Font(string familyName, float emSize, FontStyle style, GraphicsUnit unit);
        ////public Font(FontFamily family, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet);
        ////public Font(string familyName, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet);
        ////public Font(FontFamily family, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet, bool gdiVerticalFont);
        ////public Font(string familyName, float emSize, FontStyle style, GraphicsUnit unit, byte gdiCharSet, bool gdiVerticalFont);
        //public object Clone();
        //private static FontFamily CreateFontFamilyWithFallback(string familyName);
        //private void Dispose(bool disposing);
        //public override bool Equals(object obj);
        //protected override void Finalize();
        //public static Font FromHdc(IntPtr hdc);
        //public static Font FromHfont(IntPtr hfont);
        //public static Font FromLogFont(object lf);
        //public static Font FromLogFont(object lf, IntPtr hdc);
        //public override int GetHashCode();

        /// <summary>
        /// Initializes this instance by computing the glyph typeface, font family, font source and TrueType fontface.
        /// (PDFsharp currently only deals with TrueType fonts.)
        /// </summary>
        void Initialize()
        {
#if DEBUG
            if (_familyName == "Segoe UI Semilight" && (_style & XFontStyle.BoldItalic) == XFontStyle.Italic)
            {
                GetType();
            }
#endif

            FontResolvingOptions fontResolvingOptions = OverrideStyleSimulations
                ? new FontResolvingOptions(_style, StyleSimulations)
                : new FontResolvingOptions(_style);

            // HACK: 'PlatformDefault' is used in unit test code.
            if (StringComparer.OrdinalIgnoreCase.Compare(_familyName, GlobalFontSettings.DefaultFontName) == 0)
            {
#if CORE || GDI || WPF
                _familyName = "Calibri";
#endif
            }

            // In principle an XFont is an XGlyphTypeface plus an em-size.
            _glyphTypeface = XGlyphTypeface.GetOrCreateFrom(_familyName, fontResolvingOptions);
#if GDI                             // TODO: In CORE build it is not necessary to create a GDI font at all
            // Create font by using font family.
            XFontSource fontSource; // Not needed here.
            _gdiFont = FontHelper.CreateFont(_familyName, (float)_emSize, (GdiFontStyle)(_style & XFontStyle.BoldItalic), out fontSource);
#endif
#if WPF && !SILVERLIGHT  // Pure WPF
            _wpfFontFamily = _glyphTypeface.FontFamily.WpfFamily;
            _wpfTypeface   = _glyphTypeface.WpfTypeface;

            if (_wpfFontFamily == null)
            {
                _wpfFontFamily = new WpfFontFamily(Name);
            }

            if (_wpfTypeface == null)
            {
                _wpfTypeface = FontHelper.CreateTypeface(WpfFontFamily, _style);
            }
#endif
#if WPF && SILVERLIGHT_  // Pure Silverlight 5
            if (GlyphTypeface == null)
            {
                //Debug.Assert(Typeface == null);
                // #P F C
                //GlyphTypeface = XPrivateFontCollection.TryGetXGlyphTypeface(Name, _style);
                //if (GlyphTypeface == null)
                //{
                //    // HACK: Just make it work...
                //    GlyphTypeface = GlobalFontSettings.TryGetXGlyphTypeface(Name, _style, out Data);
                //}
#if DEBUG
                if (GlyphTypeface == null)
                {
                    throw new Exception("No font: " + Name);
                }
#endif
                _wpfFamily = GlyphTypeface.FontFamily;
            }

            //if (Family == null)
            //  Family = new System.Windows.Media.FontFamily(Name);

            //if (Typeface == null)
            //  Typeface = FontHelper.CreateTypeface(Family, _style);
#endif
            CreateDescriptorAndInitializeFontMetrics();
        }
Ejemplo n.º 8
0
        public static XGlyphTypeface GetOrCreateFrom(string familyName, FontResolvingOptions fontResolvingOptions)
        {
            // Check cache for requested type face.
            string         typefaceKey = ComputeKey(familyName, fontResolvingOptions);
            XGlyphTypeface glyphTypeface;

            if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface))
            {
                // Just return existing one.
                return(glyphTypeface);
            }

            // Resolve typeface by FontFactory.
            FontResolverInfo fontResolverInfo = FontFactory.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey);

            if (fontResolverInfo == null)
            {
                // No fallback - just stop.
                throw new InvalidOperationException("No appropriate font found.");
            }

#if CORE || GDI
            GdiFont gdiFont = null;
#endif
#if WPF
            WpfFontFamily    wpfFontFamily    = null;
            WpfTypeface      wpfTypeface      = null;
            WpfGlyphTypeface wpfGlyphTypeface = null;
#endif
#if UWP
            // Nothing to do.
#endif
            // Now create the font family at the first.
            XFontFamily fontFamily;
            PlatformFontResolverInfo platformFontResolverInfo = fontResolverInfo as PlatformFontResolverInfo;
            if (platformFontResolverInfo != null)
            {
#if CORE || GDI
                // $TODO THHO Lock???
                // Reuse GDI+ font from platform font resolver.
                gdiFont    = platformFontResolverInfo.GdiFont;
                fontFamily = XFontFamily.GetOrCreateFromGdi(gdiFont);
#endif
#if WPF
#if !SILVERLIGHT
                // Reuse WPF font family created from platform font resolver.
                wpfFontFamily    = platformFontResolverInfo.WpfFontFamily;
                wpfTypeface      = platformFontResolverInfo.WpfTypeface;
                wpfGlyphTypeface = platformFontResolverInfo.WpfGlyphTypeface;
                fontFamily       = XFontFamily.GetOrCreateFromWpf(wpfFontFamily);
#else
                fontFamily = XFontFamily.GetOrCreateFromWpf(new WpfFontFamily(familyName));
#endif
#endif
#if NETFX_CORE || UWP
                fontFamily = null;
#endif
            }
            else
            {
                // Create new and exclusively used font family for custom font resolver retrieved font source.
                fontFamily = XFontFamily.CreateSolitary(fontResolverInfo.FaceName);
            }

            // We have a valid font resolver info. That means we also have an XFontSource object loaded in the cache.
            ////XFontSource fontSource = FontFactory.GetFontSourceByTypefaceKey(fontResolverInfo.FaceName);
            XFontSource fontSource = FontFactory.GetFontSourceByFontName(fontResolverInfo.FaceName);
            Debug.Assert(fontSource != null);

            // Each font source already contains its OpenTypeFontface.
#if CORE || GDI
            glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations, gdiFont);
#endif
#if WPF
            glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations, wpfTypeface, wpfGlyphTypeface);
#endif
#if NETFX_CORE || UWP
            glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations);
#endif
#if __IOS__
            glyphTypeface = new XGlyphTypeface(typefaceKey, fontSource);
#endif
            glyphTypeface = new XGlyphTypeface(typefaceKey, fontSource);
            GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface);

            return(glyphTypeface);
        }
Ejemplo n.º 9
0
 public bool TryGetGlyphTypeface(out XGlyphTypeface glyphTypeface)
 {
     glyphTypeface = null;
     return(false);
 }