private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         playerInRange = true;
         manager.StartDialogue(dialogue);
     }
 }
        public bool Interact(GameObject target)
        {
            if (manager == null)
            {
                return(false);
            }

            manager.OnDialogueFinished     += OnDialogueFinished;
            manager.OnDialogueNodeFinished += OnDialogueNodeFinished;

            manager.StartDialogue(tree);
            return(true);
        }