Ejemplo n.º 1
0
        public override void InstallNode(GameObject workingNode)
        {
            AC.Conversation conversation = workingNode.GetComponent <AC.Conversation>();

            if (conversation.options == null)
            {
                conversation.options = new List <AC.ButtonDialog>();
            }

            int[] keyList = new int[1] {
                conversation.options.Count
            };

            AC.ButtonDialog newButtonDialog = new AC.ButtonDialog(keyList);
            newButtonDialog.label = DialogText;
            newButtonDialog.isOn  = true;

            // By default all conversation options will stop
            newButtonDialog.conversationAction = AC.ConversationAction.Stop;

            conversation.options.Add(newButtonDialog);

            // We get the parent node (conversation seed node) and then add to the
            // ordered option unique ids this uniqueID.
            String     parentNodeUniqueID = workingNode.name;
            DialogSeed parentSeed         = (DialogSeed)db.GetNodeByUniqueID(parentNodeUniqueID);

            // Adds the node unique id to be able to work with them in the next step.
            parentSeed.OrderedOptionUniqueIDs.Add(UniqueID);
        }
Ejemplo n.º 2
0
        public override void InstallNode(GameObject workingNode)
        {
            // Get all childs and install them.
            foreach (int connectionKey in ActiveConnections.Keys)
            {
                String childUniqueID = ActiveConnections[connectionKey];

                AbstractNode childNode = db.GetNodeByUniqueID(childUniqueID);

                if (childNode.GetType() == typeof(DialogOption))
                {
                    childNode.InstallNode(workingNode);

                    ChildNodes.AddRange(childNode.GetChildNodes());

                    // We get the parent node (conversation seed node) and then add to the
                    // ordered option unique ids this uniqueID.
                    String     parentNodeUniqueID = workingNode.name;
                    DialogSeed parentSeed         = (DialogSeed)db.GetNodeByUniqueID(parentNodeUniqueID);

                    AC.Conversation dialogScript = workingNode.GetComponent <AC.Conversation>();

                    AssignedOptionButtons.Add(
                        connectionKey,
                        dialogScript.options.Last()
                        );

                    parentSeed.CheckerList.Add(this);
                }
            }
        }