Ejemplo n.º 1
0
        public override void Execute(GameRoom.GameStatus oGameStatus)
        {
            int iIndex = oGameStatus.Players.FindIndex(item => item.Id == m_iTargetPlayerId);

            if (iIndex != -1)
            {
                oGameStatus.Players[iIndex].Health += m_iHealValue;
            }
        }
Ejemplo n.º 2
0
        public override void Execute(GameRoom.GameStatus oGameStatus)
        {
            int iIndex = oGameStatus.Players.FindIndex(item => item.Id == m_iPlayerId);

            if (iIndex != -1)
            {
                Point p2Pos = oGameStatus.Players[iIndex].Position;
                p2Pos.X += m_p2Offset.X;
                p2Pos.Y += m_p2Offset.Y;
                oGameStatus.Players[iIndex].Position = p2Pos;
            }
        }
Ejemplo n.º 3
0
        public override void Execute(GameRoom.GameStatus oGameStatus)
        {
            int iIndex = oGameStatus.Players.FindIndex(item => item.Id == m_iTargetPlayerId);

            if (iIndex != -1)
            {
                oGameStatus.Players[iIndex].Health -= m_iDamageValue;
                if (oGameStatus.Players[iIndex].Health <= 0)
                {
                    GameRoom.AddOperation(new OperationRespawn(m_iTargetPlayerId));
                }
            }
        }
Ejemplo n.º 4
0
        public override void Execute(GameRoom.GameStatus oGameStatus)
        {
            int iIndex = oGameStatus.Players.FindIndex(item => item.Id == m_iPlayerId);

            if (iIndex != -1)
            {
                Point p2Pos = new Point();
                p2Pos.X = enRandom.Get(0, 1000); // TMP.
                p2Pos.Y = enRandom.Get(0, 1000); // TMP.

                oGameStatus.Players[iIndex].Health   = 100;
                oGameStatus.Players[iIndex].Position = p2Pos; // Respawn at random position.

                // TODO. Discard all operations applied to this iPlayerId but in previous life
                // TODO. Respond to client
            }
        }
Ejemplo n.º 5
0
 public virtual void Execute(GameRoom.GameStatus oGameStatus)
 {
 }