/// <summary>
        /// 
        /// </summary>
        /// <param name="mapSpaceNode"></param>
        private void DeactivateSpaceNodeNow( MapSpaceNode mapSpaceNode )
        {
            BaseCreature[] creatureArray = mapSpaceNode.ToArrayInCreatures();
            foreach ( BaseCreature creature in creatureArray )
                creature.OnSpaceNodeDeactivate();

            BaseItem[] itemArray = mapSpaceNode.ToArrayInItems();
            foreach ( BaseItem item in itemArray )
                item.OnSpaceNodeDeactivate();

            WorldEntity[] entityArray = mapSpaceNode.ToArrayInEntitys();
            foreach ( WorldEntity gameEntity in entityArray )
                gameEntity.OnSpaceNodeDeactivate();
        }