public void DespawnAll() { pool.Reset(); }
public void DeactivatePlayers() { players.Reset(); playerSet.RemoveAll(); }
public void DespawnAll() { StopAllCoroutines(); pool.Reset(); }
public void DespawnAll() { pool.Reset(); }
public void DeactivatePlayers() { players.Reset(); playerSet.RemoveAll(); }
public void DespawnAll() { StopAllCoroutines(); pool.Reset(); }