Ejemplo n.º 1
0
        public BasicEntity(ModelDefinition modelbb, MaterialEffect material, Vector3 position, Matrix rotationMatrix, Vector3 scale)
        {
            Id                  = IdGenerator.GetNewId();
            Name                = GetType().Name + " " + Id;
            WorldTransform      = new TransformMatrix(Matrix.Identity, Id);
            Model               = modelbb.Model;
            ModelDefinition     = modelbb;
            BoundingBox         = modelbb.BoundingBox;
            BoundingBoxOffset   = modelbb.BoundingBoxOffset;
            SignedDistanceField = modelbb.SDF;

            Material       = material;
            Position       = position;
            RotationMatrix = rotationMatrix;
            Scale          = scale;
            RotationMatrix = rotationMatrix;

            WorldTransform.World        = Matrix.CreateScale(Scale) * RotationMatrix * Matrix.CreateTranslation(Position);
            WorldTransform.Scale        = Scale;
            WorldTransform.InverseWorld = Matrix.Invert(Matrix.CreateTranslation(BoundingBoxOffset * Scale) * RotationMatrix * Matrix.CreateTranslation(Position));
        }
Ejemplo n.º 2
0
        public BasicEntity(Model model, MaterialEffect material, Vector3 position, double angleZ, double angleX, double angleY, Vector3 scale, MeshMaterialLibrary library = null, Entity physicsObject = null)
        {
            Id             = IdGenerator.GetNewId();
            Name           = GetType().Name + " " + Id;
            WorldTransform = new TransformMatrix(Matrix.Identity, Id);
            Model          = model;
            Material       = material;
            Position       = position;
            Scale          = scale;

            RotationMatrix = Matrix.CreateRotationX((float)angleX) * Matrix.CreateRotationY((float)angleY) *
                             Matrix.CreateRotationZ((float)angleZ);

            if (library != null)
            {
                RegisterInLibrary(library);
            }

            if (physicsObject != null)
            {
                RegisterPhysics(physicsObject);
            }
        }