Ejemplo n.º 1
0
        /// <summary>
        /// Orthogonal projection of ellipsoid to line.
        /// </summary>
        public Segment3d ProjectionTo(Line3d l)
        {
            //Stephen B. Pope "Algorithms for Ellipsoids"
            // https://tcg.mae.cornell.edu/pubs/Pope_FDA_08.pdf

            Coord3d  lc = new Coord3d(_point, _v1, _v2);
            Point3d  x0 = l.Point.ConvertTo(lc);
            Vector3d v  = l.Direction.ConvertTo(lc);

            Matrix3d L_T = Matrix3d.DiagonalMatrix(this.A, this.B, this.C);
            Vector3d c   = new Vector3d(0.0, 0.0, 0.0, lc);
            double   s0  = v * (c - x0.ToVector) / (v * v);
            Vector3d w   = L_T * v / (v * v);
            Point3d  P1  = x0.Translate((s0 + w.Norm) * v);
            Point3d  P2  = x0.Translate((s0 - w.Norm) * v);

            return(new Segment3d(P1, P2));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Intersection of ellipsoid with plane.
        /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Ellipse'.
        /// </summary>
        public object IntersectionWith(Plane3d plane)
        {
            // Solution 1:
            // Peter Paul Klein
            // On the Ellipsoid and Plane Intersection Equation
            // Applied Mathematics, 2012, 3, 1634-1640 (DOI:10.4236/am.2012.311226)

            // Solution 2:
            // Sebahattin Bektas
            // Intersection of an Ellipsoid and a Plane
            // International Journal of Research in Engineering and Applied Sciences, VOLUME 6, ISSUE 6 (June, 2016)

            Coord3d lc = new Coord3d(_point, _v1, _v2, "LC1");

            plane.SetCoord(lc);
            double Ax, Ay, Az, Ad;
            double a, b, c;

            if (Abs(plane.C) >= Abs(plane.A) && Abs(plane.C) >= Abs(plane.B))
            {
                a = this.A; b = this.B; c = this.C;
            }
            else
            {
                lc = new Coord3d(_point, _v2, _v3, "LC2");
                plane.SetCoord(lc);
                if (Abs(plane.C) >= Abs(plane.A) && Abs(plane.C) >= Abs(plane.B))
                {
                    a = this.B; b = this.C; c = this.A;
                }
                else
                {
                    lc = new Coord3d(_point, _v3, _v1, "LC3");
                    plane.SetCoord(lc);
                    a = this.C; b = this.A; c = this.B;
                }
            }

            Ax = plane.A; Ay = plane.B; Az = plane.C; Ad = plane.D;
            double tmp = (Az * Az * c * c);
            double AA  = 1.0 / (a * a) + Ax * Ax / tmp;
            double BB  = 2.0 * Ax * Ay / tmp;
            double CC  = 1.0 / (b * b) + Ay * Ay / tmp;
            double DD  = 2.0 * Ax * Ad / tmp;
            double EE  = 2.0 * Ay * Ad / tmp;
            double FF  = Ad * Ad / tmp - 1.0;

            double det = 4.0 * AA * CC - BB * BB;

            if (GeometRi3D.AlmostEqual(det, 0))
            {
                return(null);
            }
            double X0 = (BB * EE - 2 * CC * DD) / det;
            double Y0 = (BB * DD - 2 * AA * EE) / det;
            double Z0 = -(Ax * X0 + Ay * Y0 + Ad) / Az;

            Point3d P0 = new Point3d(X0, Y0, Z0, lc);

            if (P0.IsOnBoundary(this))
            {
                // the plane is tangent to ellipsoid
                return(P0);
            }
            else if (P0.IsInside(this))
            {
                Vector3d q  = P0.ToVector.ConvertTo(lc);
                Matrix3d D1 = Matrix3d.DiagonalMatrix(1 / a, 1 / b, 1 / c);
                Vector3d r  = plane.Normal.ConvertTo(lc).OrthogonalVector.Normalized;
                Vector3d s  = plane.Normal.ConvertTo(lc).Cross(r).Normalized;

                double omega = 0;
                double qq, qr, qs, rr, ss, rs;
                if (!GeometRi3D.AlmostEqual((D1 * r) * (D1 * s), 0))
                {
                    rr = (D1 * r) * (D1 * r);
                    rs = (D1 * r) * (D1 * s);
                    ss = (D1 * s) * (D1 * s);
                    if (GeometRi3D.AlmostEqual(rr - ss, 0))
                    {
                        omega = PI / 4;
                    }
                    else
                    {
                        omega = 0.5 * Atan(2.0 * rs / (rr - ss));
                    }
                    Vector3d rprim = Cos(omega) * r + Sin(omega) * s;
                    Vector3d sprim = -Sin(omega) * r + Cos(omega) * s;
                    r = rprim;
                    s = sprim;
                }

                qq = (D1 * q) * (D1 * q);
                qr = (D1 * q) * (D1 * r);
                qs = (D1 * q) * (D1 * s);
                rr = (D1 * r) * (D1 * r);
                ss = (D1 * s) * (D1 * s);

                double d = qq - qr * qr / rr - qs * qs / ss;
                AA = Sqrt((1 - d) / rr);
                BB = Sqrt((1 - d) / ss);

                return(new Ellipse(P0, AA * r, BB * s));
            }
            else
            {
                return(null);
            }
        }