Ejemplo n.º 1
0
        public void HandleTouch(MyTouch inTouch)
        {
            if (inTouch.phase != TouchPhase.Began)
            {
                return;
            }

            query.HandleTap(inTouch.position);

            if (query.chosenButton != QueryButton.nNothingPressedYet)
            {
                this.ButtonPressed((int)query.chosenButton);
            }
        }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
//		const float kScreenWidth = 320.0f;	//Screen.width
        //const float kScreenHeight = 480.0f;  //Screen.height
        float kScreenWidth  = Screen.width;
        float kScreenHeight = Screen.height;


        for (int i = 0; i < Input.touchCount; i++)
        {
            Default.Namespace.MyTouch tempTouch = new Default.Namespace.MyTouch();
            tempTouch.position.x  = (Input.touches[i].position.x / kScreenWidth) * xScreenWidth;
            tempTouch.position.x += xScreenStartPixel;
            tempTouch.position.y  = 480.0f - ((Input.touches[i].position.y / kScreenHeight) * 480.0f);
            tempTouch.phase       = Input.touches[i].phase;
            tempTouch.fingerId    = Input.touches[i].fingerId;

            //Debug.Log("Touch x-" + tempTouch.position.x + "  y-" + tempTouch.position.y);

//			Default.Namespace.Globals.g_world.HandleTouchP1P2P3(Input.touches[i]);
            Default.Namespace.Globals.g_world.HandleTouchP1P2P3(tempTouch);
        }

//		return;

        //Debug.Log("x:"+Input.mousePosition.x + " y:"+Input.mousePosition.y);

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (Default.Namespace.Globals.g_world.worldState == Default.Namespace.WorldState.e_InGame)
            {
                if (((Default.Namespace.Globals.g_world.game).gameState == Default.Namespace.GameState.e_GamePlay) ||
                    ((Default.Namespace.Globals.g_world.game).gameState == Default.Namespace.GameState.e_GetReady))
                {
                    (Default.Namespace.Globals.g_world.game).SetFlagStartPause(true);
                }
                else if ((Default.Namespace.Globals.g_world.game).gameState == Default.Namespace.GameState.e_Paused)
                {
                    Default.Namespace.Globals.g_world.game.hud.EndPause();
                    (Default.Namespace.Globals.g_world.game.hud.restartButton).SetIsClickable(false);
                    (Default.Namespace.Globals.g_world.game.hud.menuButton).SetIsClickable(false);
                    (Default.Namespace.Globals.g_world.game.hud.nextLevelButton).SetIsClickable(false);
                    (Default.Namespace.Globals.g_world.game.hud.nextLevelButton).wasPressed = true;
                    (Default.Namespace.Globals.g_world.game.hud.nextLevelButton).Update();

//					(Default.Namespace.Globals.g_world.game).SetNewGameState(Default.Namespace.GameState.e_GamePlay);
                }
                else
                {
                    Default.Namespace.Globals.g_world.ChangeToWorldState(Default.Namespace.WorldState.e_FrontEnd);
                }
            }
            else
            {
                Default.Namespace.Globals.g_world.frontEnd.AndroidBackKeyPressed();
            }
        }

        if (Input.touchCount == 0)
        {
            //For testing on mac

//			if (true) //Input.GetKey(KeyCode.m))
            if (Input.anyKey)
            {
                if (macKeyDown == true)
                {
                    Default.Namespace.MyTouch fakeTouch = new Default.Namespace.MyTouch();
                    fakeTouch.phase       = TouchPhase.Moved;
                    fakeTouch.position.x  = (Input.mousePosition.x / kScreenWidth) * xScreenWidth;
                    fakeTouch.position.x += xScreenStartPixel;
                    fakeTouch.position.y  = 480.0f - ((Input.mousePosition.y / kScreenHeight) * 480.0f);
                    fakeTouch.fingerId    = 0;

                    Default.Namespace.Globals.g_world.HandleTouchP1P2P3(fakeTouch);
                }
                else
                {
                    macKeyDown = true;
                    Default.Namespace.MyTouch fakeTouch = new Default.Namespace.MyTouch();
                    fakeTouch.phase       = TouchPhase.Began;
                    fakeTouch.position.x  = (Input.mousePosition.x / kScreenWidth) * xScreenWidth;
                    fakeTouch.position.x += xScreenStartPixel;
                    fakeTouch.position.y  = 480.0f - ((Input.mousePosition.y / kScreenHeight) * 480.0f);
                    fakeTouch.fingerId    = 0;

                    Default.Namespace.Globals.g_world.HandleTouchP1P2P3(fakeTouch);
                }
            }
            else
            {
                if (macKeyDown == true)
                {
                    macKeyDown = false;

                    Default.Namespace.MyTouch fakeTouch = new Default.Namespace.MyTouch();
                    fakeTouch.phase       = TouchPhase.Ended;
                    fakeTouch.position.x  = (Input.mousePosition.x / kScreenWidth) * xScreenWidth;
                    fakeTouch.position.x += xScreenStartPixel;
                    fakeTouch.position.y  = 480.0f - ((Input.mousePosition.y / kScreenHeight) * 480.0f);
                    fakeTouch.fingerId    = 0;

                    Default.Namespace.Globals.g_world.HandleTouchP1P2P3(fakeTouch);
                }
            }
        }
    }