Ejemplo n.º 1
0
        public World(DeepQLearn brain, int canvas_Width, int canvas_Height)
        {
            this.agents = new List <Agent>();
            this.W      = canvas_Width;
            this.H      = canvas_Height;

            this.util  = new Util();
            this.clock = 0;

            // set up walls in the world
            this.walls = new List <Wall>();
            var pad = 10;

            util_add_box(this.walls, pad, pad, this.W - pad * 2, this.H - pad * 2);
            util_add_box(this.walls, 100, 100, 200, 300); // inner walls

            this.walls.RemoveAt(walls.Count - 1);
            util_add_box(this.walls, 400, 100, 200, 300);
            this.walls.RemoveAt(walls.Count - 1);

            // set up food and poison
            this.items = new List <Item>();
            for (var k = 0; k < 30; k++)
            {
                var x  = util.randf(20, this.W - 20);
                var y  = util.randf(20, this.H - 20);
                var t  = util.randi(1, 3); // food or poison (1 and 2)
                var it = new Item(x, y, t);
                this.items.Add(it);
            }

            // set up food and poison
            this.agents = new List <Agent>();
            this.agents.Add(new Agent(brain));
        }
Ejemplo n.º 2
0
        public Agent(DeepQLearn brain)
        {
            this.brain = brain;

            // positional information
            this.p     = new Vec(50, 50);
            this.op    = this.p; // old position
            this.angle = 0;      // direction facing

            this.actions = new List <double[]>();
            this.actions.Add(new double[] { 1, 1 });
            this.actions.Add(new double[] { 0.8, 1 });
            this.actions.Add(new double[] { 1, 0.8 });
            this.actions.Add(new double[] { 0.5, 0 });
            this.actions.Add(new double[] { 0, 0.5 });

            // properties
            this.rad  = 10;
            this.eyes = new List <Eye>();
            for (var k = 0; k < 9; k++)
            {
                this.eyes.Add(new Eye((k - 3) * 0.25));
            }

            this.reward_bonus     = 0.0;
            this.digestion_signal = 0.0;

            // outputs on world
            this.rot1 = 0.0; // rotation speed of 1st wheel
            this.rot2 = 0.0; // rotation speed of 2nd wheel

            this.prevactionix = -1;
        }
        public World(DeepQLearn brain, int canvas_Width, int canvas_Height, int num_items, bool random, bool obstruct, bool infinite)
        {
            this.agents    = new List <Agent>();
            this.W         = canvas_Width;
            this.H         = canvas_Height;
            this.num_items = num_items;

            this.util  = new Util();
            this.clock = 0;

            // set up walls in the world
            this.walls = new List <Wall>();
            var pad = 10;

            //outer walls
            util_add_box(this.walls, pad, pad, this.W - pad * 2, this.H - pad * 2);
            // inner walls
            if (obstruct)
            {
                util_add_box(this.walls, 100, 100, 200, 300);
                this.walls.RemoveAt(walls.Count - 1);
                util_add_box(this.walls, 400, 100, 200, 300);
                this.walls.RemoveAt(walls.Count - 1);
            }

            // set up food/fail and poison/pass test cases
            this.items = new List <Item>();
            for (var k = 0; k < num_items; k++)
            {
                double x = 0, y = 0;
                int    t = 0;
                if (random)
                {
                    // define random based objects
                    x = util.randf(20, this.W - 20);
                    y = util.randf(20, this.H - 20);
                    t = util.randi(1, 3); // food/fail or poison/pass (1 and 2)
                }
                else
                {
                    // define policy based objects
                    x = (this.W / 35) * (k + 1) + ((k % 2 == 0) ? 50 : -50);
                    y = (this.H / 35) * (k + 1);
                    t = (k % 2 == 0) ? 1 : 2; // food/fail or poison/pass (1 and 2)
                }

                // add objects to environment
                var it = new Item(x, y, t);
                this.items.Add(it);
            }

            // set up food and poison
            this.agents = new List <Agent>();
            this.agents.Add(new Agent(brain));
        }
Ejemplo n.º 4
0
        public Agent(DeepQLearn brain)
        {
            this.brain = brain;

            // positional information
            //this.position = new Vec(50, 50);
            //this.oldPosition = this.position; // old position
            this.angle = 0; // direction facing

            this.actions = new List <int>();
            this.actions.Add(SuperHexagon.STOP);
            this.actions.Add(SuperHexagon.CLOCKWISE);
            this.actions.Add(SuperHexagon.COUNTERCLOCKWISE);
            //this.actions.Add(new double[] { 1, 1 });
            //this.actions.Add(new double[] { 0.8, 1 });
            //this.actions.Add(new double[] { 1, 0.8 });
            //this.actions.Add(new double[] { 0.5, 0 });
            //this.actions.Add(new double[] { 0, 0.5 });

            // properties
            this.rad  = 10;
            this.eyes = new List <Eye>();
            //for (var k = 0; k < 9; k++) { this.eyes.Add(new Eye((k - 3) * 0.25)); }
            for (int k = 0; k < 6 /*maxSlots*/; k++)
            {
                this.eyes.Add(new Eye(k));
            }

            this.reward_bonus     = 0.0;
            this.digestion_signal = 0.0;

            //// outputs on world
            //this.rot1 = 0.0; // rotation speed of 1st wheel
            //this.rot2 = 0.0; // rotation speed of 2nd wheel

            this.prevactionix = -1;
        }
Ejemplo n.º 5
0
 public QAgent(DeepQLearn brain, int canvas_W, int canvas_H)
 {
     this.w = new World(brain, canvas_W, canvas_H);
 }
Ejemplo n.º 6
0
        //[NonSerialized]
        //Pen greenPen = new Pen(Color.LightGreen, 2);

        //[NonSerialized]
        //Pen redPen = new Pen(Color.Red, 2);

        //[NonSerialized]
        //Pen greenPen2 = new Pen(Color.LightGreen, 1);

        //[NonSerialized]
        //Pen redPen2 = new Pen(Color.Red, 1);

        //[NonSerialized]
        //Pen bluePen = new Pen(Color.Blue, 2);

        //[NonSerialized]
        //Pen blackPen = new Pen(Color.Black);

        public QAgent(DeepQLearn brain /*, int canvas_W, int canvas_H*/)
        {
            this.w = new World(brain /*, canvas_W, canvas_H*/);
        }
 public QAgent(DeepQLearn brain, int canvas_W, int canvas_H, int num_items, bool random, bool obstruct, bool infinite)
 {
     this.random   = random;
     this.infinite = infinite;
     this.w        = new World(brain, canvas_W, canvas_H, num_items, random, obstruct, infinite);
 }