Ejemplo n.º 1
0
        // rest of the code doesn't care about point format

        // basic distance-based simplification
        public static NFP simplifyRadialDist(NFP points, double?sqTolerance)
        {
            var prevPoint = points[0];
            var newPoints = new NFP();

            newPoints.AddPoint(prevPoint);

            SvgPoint point = null;
            int      i     = 1;

            for (var len = points.length; i < len; i++)
            {
                point = points[i];

                if (point.marked || getSqDist(point, prevPoint) > sqTolerance)
                {
                    newPoints.AddPoint(point);
                    prevPoint = point;
                }
            }

            if (prevPoint != point)
            {
                newPoints.AddPoint(point);
            }
            return(newPoints);
        }
Ejemplo n.º 2
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        public void AddRectanglePart(int src, int ww = 50, int hh = 80)
        {
            int xx = 0;
            int yy = 0;
            NFP pl = new NFP();

            Polygons.Add(pl);
            pl.source = src;
            pl.Points = new SvgPoint[] { };
            pl.AddPoint(new SvgPoint(xx, yy));
            pl.AddPoint(new SvgPoint(xx + ww, yy));
            pl.AddPoint(new SvgPoint(xx + ww, yy + hh));
            pl.AddPoint(new SvgPoint(xx, yy + hh));
        }
Ejemplo n.º 3
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        static NFP boundingBox(NFP offset)
        {
            NFP ret  = new NFP();
            var maxx = offset.Points.Max(z => z.x);
            var maxy = offset.Points.Max(z => z.y);
            var minx = offset.Points.Min(z => z.x);
            var miny = offset.Points.Min(z => z.y);

            ret.AddPoint(new SvgPoint(minx, miny));
            ret.AddPoint(new SvgPoint(maxx, miny));
            ret.AddPoint(new SvgPoint(maxx, maxy));
            ret.AddPoint(new SvgPoint(minx, maxy));
            return(ret);
        }
Ejemplo n.º 4
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        // simplification using Ramer-Douglas-Peucker algorithm
        public static NFP simplifyDouglasPeucker(NFP points, double?sqTolerance)
        {
            var last = points.length - 1;

            var simplified = new NFP();

            simplified.AddPoint(points[0]);
            simplifyDPStep(points, 0, last, sqTolerance, simplified);
            simplified.push(points[last]);

            return(simplified);
        }
Ejemplo n.º 5
0
        public static NFP clone(NFP p)
        {
            var newp = new NFP();

            for (var i = 0; i < p.length; i++)
            {
                newp.AddPoint(new SvgPoint(

                                  p[i].x,
                                  p[i].y

                                  ));
            }

            return(newp);
        }
Ejemplo n.º 6
0
        public NFP ImportFromRawDetail(RawDetail raw, int src)
        {
            NFP        po   = null;
            List <NFP> nfps = new List <NFP>();

            foreach (var item in raw.Outers)
            {
                var nn = new NFP();
                nfps.Add(nn);
                foreach (var pitem in item.Points)
                {
                    nn.AddPoint(new SvgPoint(pitem.X, pitem.Y));
                }
            }

            if (nfps.Any())
            {
                var tt = nfps.OrderByDescending(z => z.Area).First();
                po      = tt;
                po.Name = raw.Name;

                foreach (var r in nfps)
                {
                    if (r == tt)
                    {
                        continue;
                    }
                    if (po.children == null)
                    {
                        po.children = new List <NFP>();
                    }
                    po.children.Add(r);
                }

                po.source = src;
                Polygons.Add(po);
            }
            return(po);
        }
Ejemplo n.º 7
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        public static NFP cloneTree(NFP tree)
        {
            NFP newtree = new NFP();

            foreach (var t in tree.Points)
            {
                newtree.AddPoint(new SvgPoint(t.x, t.y)
                {
                    exact = t.exact
                });
            }


            if (tree.children != null && tree.children.Count > 0)
            {
                newtree.children = new List <NFP>();
                foreach (var c in tree.children)
                {
                    newtree.children.Add(cloneTree(c));
                }
            }

            return(newtree);
        }
Ejemplo n.º 8
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        public NFP ToNfp()
        {
            NFP        po   = null;
            List <NFP> nfps = new List <NFP>();

            foreach (var item in Outers)
            {
                var nn = new NFP();
                nfps.Add(nn);
                foreach (var pitem in item.Points)
                {
                    nn.AddPoint(new SvgPoint(pitem.X, pitem.Y));
                }
            }

            if (nfps.Any())
            {
                var tt = nfps.OrderByDescending(z => z.Area).First();
                po      = tt;
                po.Name = Name;

                foreach (var r in nfps)
                {
                    if (r == tt)
                    {
                        continue;
                    }
                    if (po.children == null)
                    {
                        po.children = new List <NFP>();
                    }
                    po.children.Add(r);
                }
            }
            return(po);
        }
Ejemplo n.º 9
0
        public static NFP simplifyFunction(NFP polygon, bool inside)
        {
            var tolerance = 4 * Config.curveTolerance;

            // give special treatment to line segments above this length (squared)
            var fixedTolerance = 40 * Config.curveTolerance * 40 * Config.curveTolerance;
            int i, j, k;


            if (Config.simplify)
            {
                /*
                 *              // use convex hull
                 *              var hull = new ConvexHullGrahamScan();
                 *              for(var i=0; i<polygon.length; i++){
                 *                      hull.addPoint(polygon[i].x, polygon[i].y);
                 *              }
                 *
                 *              return hull.getHull();*/
                var hull = Background.getHull(polygon);
                if (hull != null)
                {
                    return(hull);
                }
                else
                {
                    return(polygon);
                }
            }

            var cleaned = cleanPolygon2(polygon);

            if (cleaned != null && cleaned.length > 1)
            {
                polygon = cleaned;
            }
            else
            {
                return(polygon);
            }
            // polygon to polyline
            var copy = polygon.slice(0);

            copy.push(copy[0]);
            // mark all segments greater than ~0.25 in to be kept
            // the PD simplification algo doesn't care about the accuracy of long lines, only the absolute distance of each point
            // we care a great deal
            for (i = 0; i < copy.length - 1; i++)
            {
                var p1  = copy[i];
                var p2  = copy[i + 1];
                var sqd = (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);
                if (sqd > fixedTolerance)
                {
                    p1.marked = true;
                    p2.marked = true;
                }
            }

            var simple = Simplify.simplify(copy, tolerance, true);

            // now a polygon again
            //simple.pop();
            simple.Points = simple.Points.Take(simple.Points.Count() - 1).ToArray();

            // could be dirty again (self intersections and/or coincident points)
            simple = cleanPolygon2(simple);

            // simplification process reduced poly to a line or point
            if (simple == null)
            {
                simple = polygon;
            }



            var offsets = polygonOffsetDeepNest(simple, inside ? -tolerance : tolerance);

            NFP        offset     = null;
            double     offsetArea = 0;
            List <NFP> holes      = new List <NFP>();

            for (i = 0; i < offsets.Length; i++)
            {
                var area = GeometryUtil.polygonArea(offsets[i]);
                if (offset == null || area < offsetArea)
                {
                    offset     = offsets[i];
                    offsetArea = area;
                }
                if (area > 0)
                {
                    holes.Add(offsets[i]);
                }
            }

            // mark any points that are exact
            for (i = 0; i < simple.length; i++)
            {
                var seg = new NFP();
                seg.AddPoint(simple[i]);
                seg.AddPoint(simple[i + 1 == simple.length ? 0 : i + 1]);

                var index1 = find(seg[0], polygon);
                var index2 = find(seg[1], polygon);

                if (index1 + 1 == index2 || index2 + 1 == index1 || (index1 == 0 && index2 == polygon.length - 1) || (index2 == 0 && index1 == polygon.length - 1))
                {
                    seg[0].exact = true;
                    seg[1].exact = true;
                }
            }
            var numshells = 4;

            NFP[] shells = new NFP[numshells];

            for (j = 1; j < numshells; j++)
            {
                var delta = j * (tolerance / numshells);
                delta = inside ? -delta : delta;
                var shell = polygonOffsetDeepNest(simple, delta);
                if (shell.Count() > 0)
                {
                    shells[j] = shell.First();
                }
                else
                {
                    //shells[j] = shell;
                }
            }

            if (offset == null)
            {
                return(polygon);
            }
            // selective reversal of offset
            for (i = 0; i < offset.length; i++)
            {
                var o      = offset[i];
                var target = getTarget(o, simple, 2 * tolerance);

                // reverse point offset and try to find exterior points
                var test = clone(offset);
                test.Points[i] = new SvgPoint(target.x, target.y);

                if (!exterior(test, polygon, inside))
                {
                    o.x = target.x;
                    o.y = target.y;
                }
                else
                {
                    // a shell is an intermediate offset between simple and offset
                    for (j = 1; j < numshells; j++)
                    {
                        if (shells[j] != null)
                        {
                            var shell = shells[j];
                            var delta = j * (tolerance / numshells);
                            target         = getTarget(o, shell, 2 * delta);
                            test           = clone(offset);
                            test.Points[i] = new SvgPoint(target.x, target.y);
                            if (!exterior(test, polygon, inside))
                            {
                                o.x = target.x;
                                o.y = target.y;
                                break;
                            }
                        }
                    }
                }
            }

            // straighten long lines
            // a rounded rectangle would still have issues at this point, as the long sides won't line up straight

            var straightened = false;

            for (i = 0; i < offset.length; i++)
            {
                var p1 = offset[i];
                var p2 = offset[i + 1 == offset.length ? 0 : i + 1];

                var sqd = (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);

                if (sqd < fixedTolerance)
                {
                    continue;
                }
                for (j = 0; j < simple.length; j++)
                {
                    var s1 = simple[j];
                    var s2 = simple[j + 1 == simple.length ? 0 : j + 1];

                    var sqds = (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);

                    if (sqds < fixedTolerance)
                    {
                        continue;
                    }

                    if ((GeometryUtil._almostEqual(s1.x, s2.x) || GeometryUtil._almostEqual(s1.y, s2.y)) && // we only really care about vertical and horizontal lines
                        GeometryUtil._withinDistance(p1, s1, 2 * tolerance) &&
                        GeometryUtil._withinDistance(p2, s2, 2 * tolerance) &&
                        (!GeometryUtil._withinDistance(p1, s1, Config.curveTolerance / 1000) ||
                         !GeometryUtil._withinDistance(p2, s2, Config.curveTolerance / 1000)))
                    {
                        p1.x         = s1.x;
                        p1.y         = s1.y;
                        p2.x         = s2.x;
                        p2.y         = s2.y;
                        straightened = true;
                    }
                }
            }

            //if(straightened){

            var Ac = _Clipper.ScaleUpPaths(offset, 10000000);
            var Bc = _Clipper.ScaleUpPaths(polygon, 10000000);

            var combined = new List <List <IntPoint> >();
            var clipper  = new ClipperLib.Clipper();

            clipper.AddPath(Ac.ToList(), ClipperLib.PolyType.ptSubject, true);
            clipper.AddPath(Bc.ToList(), ClipperLib.PolyType.ptSubject, true);

            // the line straightening may have made the offset smaller than the simplified
            if (clipper.Execute(ClipperLib.ClipType.ctUnion, combined, ClipperLib.PolyFillType.pftNonZero, ClipperLib.PolyFillType.pftNonZero))
            {
                double?largestArea = null;
                for (i = 0; i < combined.Count; i++)
                {
                    var n     = Background.toNestCoordinates(combined[i].ToArray(), 10000000);
                    var sarea = -GeometryUtil.polygonArea(n);
                    if (largestArea == null || largestArea < sarea)
                    {
                        offset      = n;
                        largestArea = sarea;
                    }
                }
            }
            //}

            cleaned = cleanPolygon2(offset);
            if (cleaned != null && cleaned.length > 1)
            {
                offset = cleaned;
            }

            // mark any points that are exact (for line merge detection)
            for (i = 0; i < offset.length; i++)
            {
                var seg    = new SvgPoint[] { offset[i], offset[i + 1 == offset.length ? 0 : i + 1] };
                var index1 = find(seg[0], polygon);
                var index2 = find(seg[1], polygon);
                if (index1 == null)
                {
                    index1 = 0;
                }
                if (index2 == null)
                {
                    index2 = 0;
                }
                if (index1 + 1 == index2 || index2 + 1 == index1 ||
                    (index1 == 0 && index2 == polygon.length - 1) ||
                    (index2 == 0 && index1 == polygon.length - 1))
                {
                    seg[0].exact = true;
                    seg[1].exact = true;
                }
            }

            if (!inside && holes != null && holes.Count > 0)
            {
                offset.children = holes;
            }

            return(offset);
        }