Ejemplo n.º 1
0
        /// <summary>Play a SFX file by name on the SFX AudioSource.</summary>
        public void PlaySFX(string filename)
        {
            if (SettingsManager.instance.sfxEnabled)
            {
                AudioDatabase.AudioFile audioFile = sfxDatabase.GetAudioFileForKey(filename);
                Assert.IsNotNull(audioFile);

                sfx.volume = audioFile.volume * SettingsManager.instance.sfxVolumeMultiplier;
                sfx.PlayOneShot(audioFile.clip);
            }
        }
Ejemplo n.º 2
0
        /// <summary>Play a music file by key on the Background AudioSource.</summary>
        public void PlayMusic(string key)
        {
            if (SettingsManager.instance.musicEnabled)
            {
                AudioDatabase.AudioFile audioFile = musicDatabase.GetAudioFileForKey(key);
                Assert.IsNotNull(audioFile);

                if (background.clip == audioFile.clip)
                {
                    return;
                }                                                                 //no need to load
                background.volume = audioFile.volume * SettingsManager.instance.musicVolumneMultiplier;
                background.clip   = audioFile.clip;
                background.loop   = true;
                background.Play();
            }
        }
Ejemplo n.º 3
0
        /// <summary>Play a music file by name on the music AudioSource.</summary>
        public void PlayMusic(string filename)
        {
            if (SettingsManager.instance.musicEnabled)
            {
                AudioDatabase.AudioFile audioFile = musicDatabase.GetAudioFileForKey(filename);
                Assert.IsNotNull(audioFile);

                //if the music audio source is currently playing the same audioclip, ignore
                if (music.isPlaying && music.clip == audioFile.clip)
                {
                    return;
                }

                //otherwise set the volume, load and loop the clip
                music.volume = audioFile.volume * SettingsManager.instance.musicVolumeMultiplier;
                music.loop   = true;
                music.clip   = audioFile.clip;
                music.Play();
            }
        }