// Character delegate callback. private void CharacterDestinationChanged( BasePositionedCharacter character, Vector3 destination) { if (character != registeredCharacter) { Debug.Log("Received new destination from unknown delegate"); return; } characterDestination = destination; if (moveToDestination == false) { moveToDestination = IsPositionOutsideBounds(characterDestination); } }
private void HandleCharacterRegistration() { // Check if character has changed, and register for callbacks. if (chaseCharacter != registeredCharacter) { if (registeredCharacter) { registeredCharacter.positionDelegate -= CharacterDestinationChanged; } if (chaseCharacter != null) { registeredCharacter = chaseCharacter; registeredCharacter.positionDelegate += CharacterDestinationChanged; } } }