Ejemplo n.º 1
0
        static void ApplyRuleSet2(SeatLayout previousLayout, SeatLayout currentLayout)
        {
            for (int row = 0; row < currentLayout.RowCount; row++)
            {
                for (int col = 0; col < currentLayout.ColumnCount; col++)
                {
                    if (previousLayout.IsFloor(row, col))
                    {
                        continue;
                    }
                    else
                    {
                        bool occupied   = previousLayout.IsOccupied(row, col);
                        int  withinView = previousLayout.CountWithinViewOccupied(row, col);

                        // If a seat is empty (L) and there are no visible
                        // occupied seats within view, the seat becomes occupied.
                        // The person can only see the first seat encountered in
                        // each direction.
                        if (!occupied && withinView == 0)
                        {
                            currentLayout.MarkOccupied(row, col);
                        }
                        // If a seat is occupied (#) and five or more seats
                        // within view are also occupied, the seat becomes empty.
                        // The person can only see the first seat encountered in
                        // each direction.
                        else if (occupied && withinView >= 5)
                        {
                            currentLayout.MarkEmpty(row, col);
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        static void ApplyRuleSet1(SeatLayout previousLayout, SeatLayout currentLayout)
        {
            for (int row = 0; row < currentLayout.RowCount; row++)
            {
                for (int col = 0; col < currentLayout.ColumnCount; col++)
                {
                    if (previousLayout.IsFloor(row, col))
                    {
                        continue;
                    }
                    else
                    {
                        bool occupied = previousLayout.IsOccupied(row, col);
                        int  adjacent = previousLayout.CountAdjacentOccupied(row, col);

                        // If a seat is empty (L) and there are no occupied
                        // seats adjacent to it, the seat becomes occupied.
                        if (!occupied && adjacent == 0)
                        {
                            currentLayout.MarkOccupied(row, col);
                        }
                        // If a seat is occupied (#) and four or more seats
                        // adjacent to it are also occupied, the seat becomes empty.
                        else if (occupied && adjacent >= 4)
                        {
                            currentLayout.MarkEmpty(row, col);
                        }
                    }
                }
            }
        }