Ejemplo n.º 1
0
        void Start()
        {
            OwnerItem _ownerItem;

            for (int i = 0; i < 3; i++)
            {
                int _count = Random.Range(1, 5);
                _ownerItem = new OwnerItem(i, i * 100, _count, i + "A");
                listOwnerItem.Add(_ownerItem);
            }

            GiftItem _giftItem;

            for (int i = 0; i < 3; i++)
            {
                int _count = Random.Range(1, 5);
                _giftItem = new GiftItem(i, i * 100, _count, i + "B");
                listGiftItem.Add(_giftItem);
            }

            Debug.Log(" Key 1, 2 > OwenerItem Add/Use");
            Debug.Log(" Key 3, 4 > GiftItem Add / Del");
        }
Ejemplo n.º 2
0
        void Update()
        {
            int _listIdx = Random.Range(0, 5);
            int _count   = Random.Range(1, 5);

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                Debug.Log(" OwnerItem Add ");

                //탐색.
                OwnerItem _ownerItem = listOwnerItem.Find(
                    delegate(OwnerItem _obj) {
                    return(_obj.listIdx == _listIdx);
                }
                    );


                if (_ownerItem != null)
                {
                    //listIdx is find -> Add
                    Debug.Log(" Owner old data plus " + _listIdx + " / " + _count);
                    _ownerItem.AddCnt(_count);
                }
                else
                {
                    //listIdx is not found -> new Create and Add
                    Debug.Log(" Owner new data add " + _listIdx + " / " + _count);
                    _ownerItem = new OwnerItem(_listIdx, _listIdx * 100, _count, _listIdx + "AA");
                    listOwnerItem.Add(_ownerItem);
                }
            }
            else if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                Debug.Log(" OwnerItem Use");

                //탐색.
                OwnerItem _ownerItem = listOwnerItem.Find(
                    delegate(OwnerItem _obj) {
                    return(_obj.listIdx == _listIdx);
                }
                    );

                _count = 1;
                if (_ownerItem != null)
                {
                    if (_ownerItem.ChechCnt(_count))
                    {
                        //수량이 충분하다. > 사용...
                        Debug.Log(" Use Owner OK" + _listIdx + " / " + _count);
                        _ownerItem.UseItem(_count);
                        if (_ownerItem.cnt <= 0)
                        {
                            listOwnerItem.Remove(_ownerItem);
                        }
                    }
                    else
                    {
                        //수량이 부족하다..
                        Debug.Log("Not Enough " + _listIdx + " / " + _count);
                    }
                }
                else
                {
                    //해당템이 없다...
                    Debug.Log("Not Found " + _listIdx + " / " + _count);
                }
            }
            else if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                Debug.Log(" GiftItem Add");
                GiftItem _giftItem = new GiftItem(_listIdx, _listIdx * 100, _count, _listIdx + "AA");
                listGiftItem.Add(_giftItem);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                Debug.Log(" GiftItem Del");

                //탐색.
                GiftItem _giftItem = listGiftItem.Find(
                    delegate(GiftItem _obj) {
                    return(_obj.listIdx == _listIdx);
                }
                    );

                if (_giftItem != null)
                {
                    Debug.Log(" Find and Remove" + _listIdx);
                    listGiftItem.Remove(_giftItem);
                }
            }
        }