Ejemplo n.º 1
0
            /* CONSTRUCTOR */
            /// /////////////////////////////////////////////////////////////////////////////
            /* BLOCK FUNCTIONS */

            //Move feature function, used for moving blocks, called by main move timer
            public void Move()
            {
                if (is_movable == true)
                {
                    Point     mouse_loc = Mouse.GetPosition(Application.Current.MainWindow);
                    Thickness group_loc = canvas.Margin;

                    if (mouse_loc.X > 0 && mouse_loc.Y > 0)
                    {
                        group_loc.Left = ((int)(mouse_loc.X / 5)) * 5 - 30;
                        group_loc.Top  = ((int)(mouse_loc.Y / 5)) * 5 - 20;
                    }

                    canvas.Margin = group_loc;


                    Point p;

                    Fabricator.FindConnectionPoint(canvas.Margin, out p);

                    Main_X = p.X;
                    Main_Y = p.Y;

                    Render(Main_X, Main_Y);
                }
            }
Ejemplo n.º 2
0
            /// <summary>
            /// Block constructor, the most important place in the whole code: decodes what features are needed in a block.
            /// </summary>
            ///
            public Read_all_lines(string input) : base(input, block_type.Input)
            {
                File_button = Fabricator.Create_Button(info.File_info);
                canvas.Children.Add(File_button);
                File_button.Click += new RoutedEventHandler(File_button_click);

                file = new DataProcessing.Input.File();

                output_io = new output_sockiet(this, info.Output_info);
                canvas.Children.Add(output_io.button);
            }
Ejemplo n.º 3
0
            public RS_232_output(string input) : base(input, block_type.Output)
            {
                Block_info set_buttton_info = info.File_info;

                set_buttton_info.name = "Settings";

                setting_button = Fabricator.Create_Button(set_buttton_info);

                setting_button.Click += new RoutedEventHandler(Setting_button_click);

                canvas.Children.Add(setting_button);

                funct_ref = new input_sockiet.parent_function(Input_function);

                input_io = new input_sockiet(this, info.Input_info, ref funct_ref);

                canvas.Children.Add(input_io.button);
            }
Ejemplo n.º 4
0
            /// //////////////////////////////////////////////////
            /* CONSTRUCTOR */

            public Basic_block(string input_name, block_type b_type)
            {
                name = input_name;

                info = new Info();

                canvas = new Canvas();
                canvas.VerticalAlignment   = VerticalAlignment.Top;
                canvas.HorizontalAlignment = HorizontalAlignment.Left;
                canvas.Width  = 100;
                canvas.Height = 100;

                MainGrid_ref.Children.Add(canvas);

                Move_button        = Fabricator.Create_Button(info.Move_info);
                Move_button.Click += new RoutedEventHandler(Move_button_click);
                canvas.Children.Add(Move_button);

                Delete_button        = Fabricator.Create_Button(info.Delete_info);
                Delete_button.Click += new RoutedEventHandler(Delete_button_click);
                canvas.Children.Add(Delete_button);

                if (b_type == block_type.Input)
                {
                    Read_button = Fabricator.Create_Button(info.Read_info);
                    canvas.Children.Add(Read_button);
                    Read_button.Click += new RoutedEventHandler(Read_button_click);
                }

                if (b_type == block_type.Output || b_type == block_type.Processing || b_type == block_type.Flow)
                {
                }

                if (b_type == block_type.Input || b_type == block_type.Processing || b_type == block_type.Flow)
                {
                }

                //////////////////////////
            }
Ejemplo n.º 5
0
 public Button create_button(Block_info position)
 {
     button        = Fabricator.Create_Button(position);
     button.Click += new RoutedEventHandler(In_sockiet_click);
     return(button);
 }
Ejemplo n.º 6
0
            /// //////////////////////////////////////////////////
            /* CONSTRUCTOR */

            ///Construction -> this is where we create canvas, basic move, delete butttons and initilate misc things for special features
            public Basic_block(string input_name, block_type b_type)
            {
                name = input_name;

                info = new Info();//I HATE IT i don't wanna to initialisate it :(

                groupBox = Fabricator.Create_GroupBox(100, 100, 100, 150, "Block");
                MainGrid_ref.Children.Add(groupBox);

                canvas = new Canvas();
                canvas.VerticalAlignment   = VerticalAlignment.Top;
                canvas.HorizontalAlignment = HorizontalAlignment.Left;
                canvas.Width     = 100;
                canvas.Height    = 100;
                groupBox.Content = canvas;

                //Ahhh nice and readable button constructors :)
                Move_button        = Fabricator.Create_Button(info.Move_info);
                Move_button.Click += new RoutedEventHandler(Move_button_click);
                canvas.Children.Add(Move_button);


                Delete_button        = Fabricator.Create_Button(info.Delete_info);
                Delete_button.Click += new RoutedEventHandler(Delete_button_click);
                canvas.Children.Add(Delete_button);



                //////////////////////////

                /*Obsolete section! Used previously to show read, write and pick input,output buttons, everything in hadndled by ioblocks now, it's obsolete now*/
                // need to be replaced with better button api

                if (b_type == block_type.Input)
                {
                    //Read_button = Fabricator.Create_Button(5, 70, 50, 20, "Read");

                    Read_button = Fabricator.Create_Button(info.Read_info);
                    canvas.Children.Add(Read_button);
                    Read_button.Click += new RoutedEventHandler(Read_button_click);
                }

                if (b_type == block_type.Output || b_type == block_type.Processing || b_type == block_type.Flow)
                {
                    //Pick_input_button = Fabricator.Create_Button(5, 95, 50, 20, "Pick input");

                    /*
                     * Pick_input_button = Fabricator.Create_Button(info.Input_info);
                     * canvas.Children.Add(Pick_input_button);
                     * Pick_input_button.Click += new RoutedEventHandler(Pick_input_button_click);
                     */
                }

                if (b_type == block_type.Input || b_type == block_type.Processing || b_type == block_type.Flow)
                {
                    //Pick_output_button = Fabricator.Create_Button(5, 125, 50, 20, "Pick output");

                    /*
                     * Pick_output_button = Fabricator.Create_Button(info.Output_info);
                     * canvas.Children.Add(Pick_output_button);
                     * Pick_output_button.Click += new RoutedEventHandler(Pick_output_button_click);*/
                }

                //////////////////////////
            }