public StateMachineEngineContext(BaseStateMachineEngine <TState, TTransition> stateMachine) { this.StateMachineEngine = stateMachine; this.State = default(TState); }
public StateMachineEngineContext(BaseStateMachineEngine <TState, TTransition> stateMachine, TState state) { this.StateMachineEngine = stateMachine; this.State = state; }