Ejemplo n.º 1
0
        // it is something we could override for a different behaviour of a demand point
        protected virtual void GenerateDemand()
        {
            AResource resource = m_ResourcesCollection.GetRandom();

            if (resource == null)
            {
                Debug.LogError("No resources are set up! Look at resources collection.");
                return;
            }

            Vector2 demandRange = resource.ResourceBlueprint.DemandRange;
            // I just wanted int for better UI visibility, no better reason for that
            int demandValue = Random.Range((int)demandRange.x, (int)demandRange.y + 1);

            Demand demand = new Demand(resource, demandValue);

            m_Demands.AddLast(demand);

            OnDemandGenerated.Invoke(demand);
        }