Ejemplo n.º 1
0
 private void SetupFilterUnits(int noFilterUnits,
                               int noColumns,
                               int noRows)
 {
     FilterUnits = new SingleFilterUnit[_depth];
     for (int ii = 0; ii < FilterUnits.Length; ii++)
     {
         FilterUnits[ii] = new SingleFilterUnit(noColumns, noRows, 0, 0,
                                                MaxParallelThreads, WeightBaseValue);
     }
 }
Ejemplo n.º 2
0
        //TODO:Set Weight Base function
        private void SetupFilterUnits(int noOfFilterUnits,
                                      int sizeWindow,
                                      int sizeStride)
        {
            FilterUnits = new SingleFilterUnit[noOfFilterUnits];

            for (int ii = 0; ii < FilterUnits.Length; ii++)
            {
                FilterUnits[ii] = new SingleFilterUnit(
                    _upstreamLayer,
                    sizeWindow,
                    sizeStride,
                    _maxParallelThreads,
                    WeightBaseValue);
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Computes the FilterMap by convolution over each Input array
        /// from Upstream layer
        ///
        /// This function contains the sliding convolution window logic
        /// </summary>
        /// <param name="upStreamLayer"></param>
        public override void ComputeValueMap()
        {
            int filterSize = _weights.Length; //Filter is same as window

            //Slide the filter Window to compute value for each Cell in ValueMap (VM)
            for (int idxRowVM = 0; idxRowVM < GetValueMapNoOfRows(); idxRowVM++)
            {     //idxRowVM
                for (int idxColVM = 0; idxColVM < GetValueMapNoOfColumns(); idxColVM++)
                { //idxColVM
                    double sum = 0;
                    int    idxUpValueMapCol = 0, idxUpValueMapRow = 0;
                    //Set the filter window co-ordinates in the upstream value map
                    //relative to the current Value Map
                    int upMapLeftCol = idxColVM * _stride;
                    int upMapLeftRow = idxRowVM * _stride;
                    //TODO: Assign value
                    for (int idxFilter = 0; idxFilter < _upStreamLayer.GetNumberOfFilterUnits();
                         idxFilter++)        //For each Filter Unit Upstream
                    {
                        SingleFilterUnit upFilterUnit =
                            (SingleFilterUnit)_upStreamLayer.GetFilterUnit(idxFilter);

                        for (int idxFilterRow = 0; idxFilterRow < filterSize; idxFilterRow++)
                        {
                            for (int idxFilterCol = 0; idxFilterCol < filterSize; idxFilterCol++)
                            {
                                //Update value
                                idxUpValueMapCol = upMapLeftCol + idxFilterCol;
                                idxUpValueMapRow = upMapLeftRow + idxFilterRow;
                                //Multiply upStream FilterMap by current Filter weights
                                sum += _weights[idxFilterCol][idxFilterRow] *
                                       upFilterUnit.GetValueMapAtIndex(idxUpValueMapCol,
                                                                       idxUpValueMapRow);
                            } //idxFilterCol
                              //Do for bias term
                            sum += _bias * 1.0;
                        } //idxFilterRow
                    }     //idxFilter

                    //Normalize Sum
                    sum = sum / (filterSize * 2); //divide sum by filter Grid size
                    //Apply activation function - this saves time
                    sum = _activationFunction.GetValue(sum);
                    ValueMap[idxColVM][idxRowVM] = sum; //Assign value to FilterMap
                } //idxColFM
            } //idxRowFM
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Computes the ValueMap using the provided Pooling function
        /// </summary>
        public override void ComputeValueMap()
        {
            int poolSize = _poolSize; //Filter is same as window

            //Slide the filter Window to compute value for each Cell in ValueMap (VM)
            for (int idxRowVM = 0; idxRowVM < GetValueMapNoOfRows(); idxRowVM++)
            {     //idxRowVM
                for (int idxColVM = 0; idxColVM < GetValueMapNoOfColumns(); idxColVM++)
                { //idxColVM
                    int idxUpValueMapCol = 0, idxUpValueMapRow = 0;
                    //Set the filter window co-ordinates in the upstream value map
                    //relative to the current Value Map
                    int upMapLeftCol = idxColVM * _stride;
                    int upMapLeftRow = idxRowVM * _stride;
                    //TODO: Assign value
                    for (int idxFilter = 0; idxFilter < _upStreamLayer.GetNumberOfFilterUnits();
                         idxFilter++)        //For each Filter Unit Upstream
                    {
                        SingleFilterUnit upFilterUnit =
                            (SingleFilterUnit)_upStreamLayer.GetFilterUnit(idxFilter);

                        for (int idxPoolRow = 0; idxPoolRow < poolSize; idxPoolRow++)
                        {
                            for (int idxPoolCol = 0; idxPoolCol < poolSize; idxPoolCol++)
                            {
                                //Update value
                                idxUpValueMapCol = upMapLeftCol + idxPoolCol;
                                idxUpValueMapRow = upMapLeftRow + idxPoolRow;
                                //Multiply upStream FilterMap by current Filter weights
                                _poolingFunction.AddValue(upFilterUnit.GetValueMapAtIndex(idxUpValueMapCol,
                                                                                          idxUpValueMapRow));
                            } //idxFilterCol
                        }
                        //Compute Value
                    }//idxFilter

                    //Apply pooling function - this saves time
                    ValueMap[idxColVM][idxRowVM] =
                        _poolingFunction.GetValue();;  //Assign value to FilterMap
                } //idxColFM
            } //idxRowFM
        }