Ejemplo n.º 1
0
 private void CheckImpact(NpcInfo npc)
 {
     DashFireSpatial.ISpatialSystem spatialSys = npc.SpatialSystem;
     if (null != spatialSys)
     {
         bool existNpcInAttackRange   = false;
         ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D();
         spatialSys.VisitObjectInCircle(srcPos, npc.GetActualProperty().AttackRange, (float distSqr, ISpaceObject obj) => {
             if (obj.GetObjType() == SpatialObjType.kNPC && (int)obj.GetID() != npc.GetId())
             {
                 NpcInfo npcObj = obj.RealObject as NpcInfo;
                 if (null != npcObj && npcObj.NpcType != (int)NpcTypeEnum.PvpTower)
                 {
                     existNpcInAttackRange = true;
                     return(false);
                 }
             }
             return(true);
         });
         if (existNpcInAttackRange)
         {
             ImpactInfo impactInfo = npc.GetSkillStateInfo().GetImpactInfoById(c_ImpactForTower);
             if (null == impactInfo)
             {
                 ServerNpcImpact(npc, c_ImpactForTower, npc);
             }
         }
     }
 }
Ejemplo n.º 2
0
        private void GoHomeHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime)
        {
            if (npc.IsDead())
            {
                return;
            }
            AiData_PveNpc_Monster_CloseCombat data = GetAiData(npc);

            if (null != data)
            {
                if (null != npc.GetSkillStateInfo().GetImpactInfoById(data.FastMoveImpact))
                {
                    ServerNpcStopImpact(npc, data.FastMoveImpact);
                }
                if (null != npc.GetSkillStateInfo().GetImpactInfoById(data.PreAttackImpact))
                {
                    ServerNpcStopImpact(npc, data.PreAttackImpact);
                }
            }
            ChangeToState(npc, (int)AiStateId.Idle);
        }
Ejemplo n.º 3
0
        internal NpcInfo SummonNpc(int id, int owner_id, int owner_skillid, int npc_type_id, string modelPrefab, int skillid, int ailogicid, bool followsummonerdead,
                                   float x, float y, float z, string aiparamstr)
        {
            CharacterInfo charObj = SceneContext.GetCharacterInfoById(owner_id);

            if (charObj == null)
            {
                return(null);
            }
            NpcInfo   npc            = null;
            SkillInfo ownerSkillInfo = charObj.GetSkillStateInfo().GetSkillInfoById(owner_skillid);

            if (null != ownerSkillInfo)
            {
                if (null != ownerSkillInfo.m_EnableSummonNpcs && ownerSkillInfo.m_EnableSummonNpcs.Contains(npc_type_id))
                {
                    //ownerSkillInfo.m_EnableSummonNpcs.Remove(npc_type_id);

                    Data_Unit data = new Data_Unit();
                    data.m_Id       = -1;
                    data.m_LinkId   = npc_type_id;
                    data.m_CampId   = charObj.GetCampId();
                    data.m_IsEnable = true;
                    data.m_Pos      = new Vector3(x, y, z);
                    data.m_RotAngle = 0;
                    data.m_AiLogic  = ailogicid;
                    if (!string.IsNullOrEmpty(aiparamstr))
                    {
                        string[] strarry = aiparamstr.Split(new char[] { ',' }, 8);
                        int      i       = 0;
                        foreach (string str in strarry)
                        {
                            data.m_AiParam[i++] = str;
                        }
                    }
                    npc = NpcManager.AddNpc(data);
                    if (!string.IsNullOrEmpty(modelPrefab))
                    {
                        npc.SetModel(modelPrefab);
                    }
                    npc.FollowSummonerDead = followsummonerdead;
                    SkillInfo skillinfo = new SkillInfo(skillid);
                    npc.GetSkillStateInfo().AddSkill(skillinfo);
                    npc.GetMovementStateInfo().SetPosition(data.m_Pos);
                    npc.SummonOwnerId = charObj.GetId();
                    charObj.GetSkillStateInfo().AddSummonObject(npc);
                    AbstractNpcStateLogic.OnNpcSkill(npc, skillid);
                }
            }
            return(npc);
        }
Ejemplo n.º 4
0
        private void OnNpcSkill(NpcInfo npc, int skillId)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;

            if (null != scene)
            {
                SkillInfo skillInfo = npc.GetSkillStateInfo().GetCurSkillInfo();
                if (null == skillInfo || !skillInfo.IsSkillActivated)
                {
                    SkillInfo curSkillInfo = npc.GetSkillStateInfo().GetSkillInfoById(skillId);
                    if (null != curSkillInfo)
                    {
                        long curTime = TimeUtility.GetServerMilliseconds();
                        if (!curSkillInfo.IsInCd(curTime / 1000.0f))
                        {
                            curSkillInfo.StartTime = curTime / 1000.0f;
                            curSkillInfo.BeginCD();
                            scene.SkillSystem.StartSkill(npc.GetId(), skillId);

                            Msg_RC_NpcSkill skillBuilder = new Msg_RC_NpcSkill();
                            skillBuilder.npc_id   = npc.GetId();
                            skillBuilder.skill_id = skillId;
                            ArkCrossEngineMessage.Position posBuilder1 = new ArkCrossEngineMessage.Position();
                            posBuilder1.x               = npc.GetMovementStateInfo().GetPosition3D().X;
                            posBuilder1.z               = npc.GetMovementStateInfo().GetPosition3D().Z;
                            skillBuilder.stand_pos      = posBuilder1;
                            skillBuilder.face_direction = (float)npc.GetMovementStateInfo().GetFaceDir();

                            LogSystem.Debug("Send Msg_RC_NpcSkill, EntityId={0}, SkillId={1}",
                                            npc.GetId(), skillId);
                            scene.NotifyAreaUser(npc, skillBuilder);
                        }
                    }
                }
            }
        }
Ejemplo n.º 5
0
        private void IdleHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime)
        {
            if (npc.IsDead())
            {
                return;
            }
            NpcAiStateInfo     info = npc.GetAiStateInfo();
            AiData_PveNpc_Trap data = GetAiData(npc);

            if (null != data)
            {
                info.Time += deltaTime;
                if (info.Time > 100)
                {
                    info.Time = 0;
                    if (data.HideImpact > 0)
                    {
                        ImpactInfo impactInfo = npc.GetSkillStateInfo().GetImpactInfoById(data.HideImpact);
                        if (null == impactInfo)
                        {
                            ServerNpcImpact(npc, data.HideImpact, npc);
                        }
                    }
                    IList <ISpaceObject> objs = npc.SpatialSystem.GetObjectInCircle(npc.GetMovementStateInfo().GetPosition3D(), data.RadiusOfTrigger);
                    foreach (ISpaceObject obj in objs)
                    {
                        if (obj.GetObjType() == SpatialObjType.kNPC || obj.GetObjType() == SpatialObjType.kUser)
                        {
                            CharacterInfo charInfo = obj.RealObject as CharacterInfo;
                            if (null != charInfo)
                            {
                                if (CharacterInfo.GetRelation(npc, charInfo) == CharacterRelation.RELATION_ENEMY)
                                {
                                    info.Time   = 0;
                                    info.Target = charInfo.GetId();
                                    ChangeToState(npc, (int)AiStateId.Combat);
                                    NotifyNpcTargetChange(npc);
                                    break;
                                }
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 6
0
        private AiData_PveNpc_Monster GetAiData(NpcInfo npc)
        {
            AiData_PveNpc_Monster data = npc.GetAiStateInfo().AiDatas.GetData <AiData_PveNpc_Monster>();

            if (null == data)
            {
                NpcAiStateInfo info = npc.GetAiStateInfo();
                data = new AiData_PveNpc_Monster();
                SkillInfo skillInfo = npc.GetSkillStateInfo().GetSkillInfoByIndex(0);
                if (null != skillInfo)
                {
                    data.Skill = skillInfo.SkillId;
                }
                data.ShootDistance = int.Parse(info.AiParam[0]);
                npc.GetAiStateInfo().AiDatas.AddData(data);
            }
            return(data);
        }
Ejemplo n.º 7
0
        private void OnNpcStopSkill(NpcInfo npc)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;

            if (null != scene)
            {
                SkillInfo skillInfo = npc.GetSkillStateInfo().GetCurSkillInfo();
                if (null == skillInfo || skillInfo.IsSkillActivated)
                {
                    scene.SkillSystem.StopSkill(npc.GetId());
                }

                Msg_CRC_NpcStopSkill skillBuilder = new Msg_CRC_NpcStopSkill();
                skillBuilder.npc_id = npc.GetId();

                LogSystem.Debug("Send Msg_RC_NpcStopSkill, EntityId={0}",
                                npc.GetId());
                scene.NotifyAreaUser(npc, skillBuilder);
            }
        }
Ejemplo n.º 8
0
        internal void SummonPartner(Msg_CR_SummonPartner msg)
        {
            UserInfo userInfo = UserManager.GetUserInfo(msg.obj_id);

            if (null != userInfo)
            {
                // summonpartner
                PartnerInfo partnerInfo = userInfo.GetPartnerInfo();
                if (null != partnerInfo && (TimeUtility.GetServerMilliseconds() - userInfo.LastSummonPartnerTime > partnerInfo.CoolDown || userInfo.LastSummonPartnerTime == 0))
                {
                    Data_Unit data = new Data_Unit();
                    data.m_Id         = -1;
                    data.m_LinkId     = partnerInfo.LinkId;
                    data.m_CampId     = userInfo.GetCampId();
                    data.m_Pos        = userInfo.GetMovementStateInfo().GetPosition3D();
                    data.m_RotAngle   = 0;
                    data.m_AiLogic    = partnerInfo.GetAiLogic();
                    data.m_AiParam[0] = "";
                    data.m_AiParam[1] = "";
                    data.m_AiParam[2] = partnerInfo.GetAiParam().ToString();
                    data.m_IsEnable   = true;
                    NpcInfo npc = NpcManager.AddNpc(data);
                    if (null != npc)
                    {
                        AppendAttributeConfig aac       = AppendAttributeConfigProvider.Instance.GetDataById(partnerInfo.GetAppendAttrConfigId());
                        float inheritAttackAttrPercent  = partnerInfo.GetInheritAttackAttrPercent();
                        float inheritDefenceAttrPercent = partnerInfo.GetInheritDefenceAttrPercent();
                        if (null != aac)
                        {
                            // attack
                            npc.GetBaseProperty().SetAttackBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().AttackBase *inheritAttackAttrPercent));
                            npc.GetBaseProperty().SetFireDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetIceDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceDamage *inheritAttackAttrPercent);
                            npc.GetBaseProperty().SetPoisonDamage(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonDamage *inheritAttackAttrPercent);
                            // defence
                            npc.GetBaseProperty().SetHpMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().HpMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetEnergyMax(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().EnergyMax *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetADefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().ADefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetMDefenceBase(Operate_Type.OT_Absolute, (int)(userInfo.GetActualProperty().MDefenceBase *inheritDefenceAttrPercent));
                            npc.GetBaseProperty().SetFireERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().FireERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetIceERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().IceERD *inheritDefenceAttrPercent);
                            npc.GetBaseProperty().SetPoisonERD(Operate_Type.OT_Absolute, userInfo.GetActualProperty().PoisonERD *inheritDefenceAttrPercent);
                            // reset hp & energy
                            npc.SetHp(Operate_Type.OT_Absolute, npc.GetBaseProperty().HpMax);
                            npc.SetEnergy(Operate_Type.OT_Absolute, npc.GetBaseProperty().EnergyMax);
                        }
                        npc.SetAIEnable(true);
                        npc.GetSkillStateInfo().RemoveAllSkill();
                        npc.BornTime = TimeUtility.GetServerMilliseconds();
                        List <int> skillList = partnerInfo.GetSkillList();
                        if (null != skillList)
                        {
                            for (int i = 0; i < skillList.Count; ++i)
                            {
                                SkillInfo skillInfo = new SkillInfo(skillList[i]);
                                npc.GetSkillStateInfo().AddSkill(skillInfo);
                            }
                        }
                        userInfo.LastSummonPartnerTime = TimeUtility.GetServerMilliseconds();
                        npc.OwnerId        = userInfo.GetId();
                        userInfo.PartnerId = npc.GetId();
                        if (partnerInfo.BornSkill > 0)
                        {
                            SkillInfo skillInfo = new SkillInfo(partnerInfo.BornSkill);
                            npc.GetSkillStateInfo().AddSkill(skillInfo);
                        }
                        ArkCrossEngineMessage.Msg_RC_CreateNpc builder = DataSyncUtility.BuildCreateNpcMessage(npc);
                        NotifyAllUser(builder);
                    }
                }
            }
        }
Ejemplo n.º 9
0
        private void PursuitHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime)
        {
            if (npc.IsDead() || npc.GetSkillStateInfo().IsSkillActivated())
            {
                return;
            }
            NpcAiStateInfo        info   = npc.GetAiStateInfo();
            bool                  toIdle = false;
            AiData_PveNpc_Monster data   = GetAiData(npc);

            if (null != data)
            {
                CharacterInfo target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(npc, info.Target);
                if (null != target)
                {
                    float   dist                 = (float)npc.GetActualProperty().AttackRange;
                    float   distGoHome           = (float)npc.GohomeRange;
                    Vector3 targetPos            = target.GetMovementStateInfo().GetPosition3D();
                    ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D();
                    float powDist                = Geometry.DistanceSquare(srcPos, targetPos);
                    float powDistToHome          = Geometry.DistanceSquare(srcPos, info.HomePos);
                    if (powDist < dist * dist)//进入攻击状态
                    {
                        npc.GetMovementStateInfo().IsMoving = false;
                        NotifyNpcMove(npc);
                        info.Time = 0;
                        data.Time = 0;
                        ChangeToState(npc, (int)AiStateId.Combat);
                    }
                    else if (powDistToHome < distGoHome * distGoHome)//追击
                    {
                        info.Time += deltaTime;
                        if (info.Time > 100)
                        {
                            info.Time = 0;
                            if (AiLogicUtility.GetWalkablePosition(target, npc, ref targetPos))
                            {
                                AiLogicUtility.PathToTarget(npc, data.FoundPath, targetPos, 100, true, this);
                            }
                            else
                            {
                                npc.GetMovementStateInfo().IsMoving = false;
                                NotifyNpcMove(npc);
                            }
                        }
                    }
                    else
                    {
                        toIdle = true;
                    }
                }
                else
                {
                    toIdle = true;
                }
                if (toIdle)
                {
                    npc.GetMovementStateInfo().IsMoving = false;
                    NotifyNpcMove(npc);
                    info.Time = 0;
                    ChangeToState(npc, (int)AiStateId.Idle);
                }
            }
        }
Ejemplo n.º 10
0
        private void CombatHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime)
        {
            if (npc.IsDead())
            {
                return;
            }
            NpcAiStateInfo info = npc.GetAiStateInfo();

            info.Time += deltaTime;
            float rps = npc.GetActualProperty().Rps;

            if (rps > 0.001f && info.Time > 1000 / rps)
            {
                info.Time = 0;
                AiData_PveNpc_General data = GetAiData(npc);
                if (null != data)
                {
                    bool          goHome = false;
                    CharacterInfo target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(npc, info.Target);
                    if (null != target)
                    {
                        float dist       = (float)npc.GetActualProperty().AttackRange;
                        float distGoHome = (float)npc.GohomeRange;
                        ScriptRuntime.Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D();
                        ScriptRuntime.Vector3 srcPos    = npc.GetMovementStateInfo().GetPosition3D();
                        float powDist       = Geometry.DistanceSquare(srcPos, targetPos);
                        float powDistToHome = Geometry.DistanceSquare(srcPos, info.HomePos);
                        if (powDist < dist * dist)
                        {
                            float dir = Geometry.GetYAngle(new Vector2(srcPos.X, srcPos.Z), new Vector2(targetPos.X, targetPos.Z));
                            npc.GetMovementStateInfo().SetFaceDir(dir);
                            npc.GetMovementStateInfo().SetMoveDir(dir);
                            if (npc.CanShoot() && !npc.GetSkillStateInfo().IsSkillActivated())
                            {
                                Data_NpcConfig npcConfig = NpcConfigProvider.Instance.GetNpcConfigById(npc.GetLinkId());
                                if (null == npcConfig)
                                {
                                    return;
                                }
                                if (npcConfig.m_SkillList.Count >= 1)
                                {
                                    ServerNpcSkill(npc, npcConfig.m_SkillList[0], target, targetPos, dir);
                                }
                            }
                        }
                        else if (powDistToHome < distGoHome * distGoHome)
                        {
                            npc.GetMovementStateInfo().IsMoving = false;
                            NotifyNpcMove(npc);
                            info.Time = 0;
                            data.FoundPath.Clear();
                            ChangeToState(npc, (int)AiStateId.Pursuit);
                        }
                        else
                        {
                            goHome = true;
                        }
                    }
                    else
                    {
                        goHome = true;
                    }
                    if (goHome)
                    {
                        npc.GetMovementStateInfo().IsMoving = false;
                        NotifyNpcMove(npc);
                        info.Time = 0;
                        ChangeToState(npc, (int)AiStateId.GoHome);
                    }
                }
            }
        }
Ejemplo n.º 11
0
        private void TickNpcs()
        {
            List <NpcInfo> deletes = new List <NpcInfo>();

            for (LinkedListNode <NpcInfo> linkNode = m_NpcMgr.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                NpcInfo info = linkNode.Value;
                if (info.LevelChanged || info.GetShootStateInfo().WeaponChanged || info.GetSkillStateInfo().BuffChanged || info.GetEquipmentStateInfo().EquipmentChanged)
                {
                    NpcAttrCalculator.Calc(info);
                    info.LevelChanged = false;
                    info.GetShootStateInfo().WeaponChanged        = false;
                    info.GetSkillStateInfo().BuffChanged          = false;
                    info.GetEquipmentStateInfo().EquipmentChanged = false;
                }

                // 约定npc的高度低于140时,直接判定npc死亡。
                if (140.0f > info.GetMovementStateInfo().GetPosition3D().Y)
                {
                    info.SetHp(Operate_Type.OT_Absolute, 0);
                }
                if (info.NeedDelete)
                {
                    deletes.Add(info);
                }
                else if (info.Hp <= 0)
                {
                    if (!info.LogicDead)
                    {
                        GfxSystem.PublishGfxEvent("ge_on_npc_dead", "story", info.GetUnitId());
                        info.LogicDead = true;
                    }
                    if (info.DeadTime <= 0)
                    {
                    }
                    else if (TimeUtility.GetServerMilliseconds() - info.DeadTime > info.ReleaseTime)
                    {
                        deletes.Add(info);
                    }
                }
                if (info.IsBorning && IsNpcBornOver(info))
                {
                    info.IsBorning = false;
                    info.SetAIEnable(true);
                    info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                }
            }
            if (deletes.Count > 0)
            {
                foreach (NpcInfo ni in deletes)
                {
                    CharacterView view = EntityManager.Instance.GetCharacterViewById(ni.GetId());
                    if (null != view)
                    {
                        GfxSystem.SendMessage(view.Actor, "OnDead", null);
                    }
                    EntityManager.Instance.DestroyNpcView(ni.GetId());
                    WorldSystem.Instance.DestroyCharacterById(ni.GetId());
                    return;
                }
            }
        }
Ejemplo n.º 12
0
        private void TickNpcs()
        {
            List <NpcInfo> deletes        = new List <NpcInfo>();
            List <NpcInfo> deletes2       = new List <NpcInfo>();
            Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead();

            for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                NpcInfo info = linkNode.Value;
                if (info.LevelChanged || info.GetSkillStateInfo().BuffChanged || info.GetEquipmentStateInfo().EquipmentChanged || info.GetLegacyStateInfo().LegacyChanged)
                {
                    NpcAttrCalculator.Calc(info);
                    info.LevelChanged = false;
                    info.GetSkillStateInfo().BuffChanged          = false;
                    info.GetEquipmentStateInfo().EquipmentChanged = false;
                    info.GetLegacyStateInfo().LegacyChanged       = false;
                }
                // 伙伴自动掉血
                if ((int)NpcTypeEnum.Partner == info.NpcType)
                {
                    UserInfo owner = UserManager.GetUserInfo(info.OwnerId);
                    if (null != owner)
                    {
                        PartnerInfo pi = owner.GetPartnerInfo();
                        if (null != pi && TimeUtility.GetServerMilliseconds() - pi.LastTickTime > pi.TickInterval)
                        {
                            info.SetHp(Operate_Type.OT_Relative, (int)pi.GetHpCostPerTick(info.GetActualProperty().HpMax));
                            pi.LastTickTime = TimeUtility.GetServerMilliseconds();
                        }
                    }
                }
                if (info.NeedDelete)
                {
                    deletes2.Add(info);
                }
                else if (info.IsDead())
                {
                    if (info.DeadTime <= 0)
                    {
                        info.DeadTime = TimeUtility.GetServerMilliseconds();
                        //击杀收益计算
                        CalcKillIncome(info);
                        //解除控制
                        ReleaseControl(info);
                        //发送npc死亡消息
                        npcDeadBuilder.npc_id = info.GetId();
                        NotifyAllUser(npcDeadBuilder);

                        if (info.IsCombatNpc())
                        {
                            m_StorySystem.SendMessage("objkilled", info.GetId(), GetBattleNpcCount());
                            m_StorySystem.SendMessage(string.Format("npckilled:{0}", info.GetUnitId()), info.GetId(), GetBattleNpcCount());
                            if (info.GetUnitId() > 0)
                            {
                                if (m_IsAttemptScene)
                                {
                                    if ((int)NpcTypeEnum.BigBoss == info.NpcType)
                                    {
                                        TryFireAllNpcKilled();
                                    }
                                }
                                else
                                {
                                    TryFireAllNpcKilled();
                                }
                            }
                        }
                    }
                    else if (TimeUtility.GetServerMilliseconds() - info.DeadTime > info.ReleaseTime && info.GfxDead)
                    {
                        deletes.Add(info);
                    }
                }
                if (info.IsBorning && IsNpcBornOver(info))
                {
                    info.IsBorning = false;
                    info.SetAIEnable(true);
                    info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                }
                CheckNpcOwnerId(info);
            }
            if (deletes.Count > 0)
            {
                Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
                foreach (NpcInfo ni in deletes)
                {
                    //发送npc消失消息
                    destroyNpcBuilder.npc_id           = ni.GetId();
                    destroyNpcBuilder.need_play_effect = true;
                    NotifyAllUser(destroyNpcBuilder);
                    //删除npc
                    NpcManager.RemoveNpc(ni.GetId());
                    LogSystem.Debug("Npc {0}  name {1} is deleted.", ni.GetId(), ni.GetName());
                }
            }
            if (deletes2.Count > 0)
            {
                Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
                foreach (NpcInfo ni in deletes2)
                {
                    //发送npc消失消息
                    destroyNpcBuilder.npc_id           = ni.GetId();
                    destroyNpcBuilder.need_play_effect = false;
                    NotifyAllUser(destroyNpcBuilder);
                    //删除npc
                    NpcManager.RemoveNpc(ni.GetId());
                    LogSystem.Debug("Npc {0}  name {1} is deleted.", ni.GetId(), ni.GetName());
                }
            }
            NpcManager.ExecuteDelayAdd();
        }
Ejemplo n.º 13
0
        private void PursuitHandler(NpcInfo npc, AiCommandDispatcher aiCmdDispatcher, long deltaTime)
        {
            if (npc.IsDead() || npc.GetSkillStateInfo().IsSkillActivated())
            {
                return;
            }
            NpcAiStateInfo info   = npc.GetAiStateInfo();
            bool           goHome = false;
            AiData_PveNpc_Monster_CloseCombat data = GetAiData(npc);

            if (null != data)
            {
                CharacterInfo target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(npc, info.Target);
                if (null != target)
                {
                    float   dist                 = (float)npc.GetActualProperty().AttackRange;
                    float   distGoHome           = (float)npc.GohomeRange;
                    Vector3 targetPos            = target.GetMovementStateInfo().GetPosition3D();
                    ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D();
                    float powDist                = Geometry.DistanceSquare(srcPos, targetPos);
                    float powDistToHome          = Geometry.DistanceSquare(srcPos, info.HomePos);
                    if (powDist < dist * dist)//进入移动攻击状态
                    {
                        if (null != npc.GetSkillStateInfo().GetImpactInfoById(data.PreAttackImpact))
                        {
                            ServerNpcStopImpact(npc, data.PreAttackImpact);
                        }
                        info.Time = 0;
                        data.FoundPath.Clear();
                        data.Time = (long)(1000.0f / npc.GetActualProperty().Rps);
                        ChangeToState(npc, (int)AiStateId.Combat);
                    }
                    else if (powDist < data.PreAttackDistance * data.PreAttackDistance) //预热状态
                    {
                        if (null == npc.GetSkillStateInfo().GetImpactInfoById(data.FastMoveImpact))
                        {
                            ServerNpcImpact(npc, data.FastMoveImpact, npc);
                        }
                        if (null == npc.GetSkillStateInfo().GetImpactInfoById(data.PreAttackImpact))
                        {
                            ServerNpcImpact(npc, data.PreAttackImpact, npc);
                        }
                        info.Time += deltaTime;
                        if (info.Time > 100)
                        {
                            info.Time = 0;
                            if (AiLogicUtility.GetWalkablePosition(target, npc, ref targetPos))
                            {
                                AiLogicUtility.PathToTarget(npc, data.FoundPath, targetPos, 100, true, this);
                            }
                            else
                            {
                                npc.GetMovementStateInfo().IsMoving = false;
                                NotifyNpcMove(npc);
                            }
                        }
                    }
                    else if (powDistToHome < distGoHome * distGoHome)//追击
                    {
                        if (data.TestFlag != 3)
                        {
                            data.TestFlag = 3;
                        }
                        if (null != npc.GetSkillStateInfo().GetImpactInfoById(data.FastMoveImpact))
                        {
                            ServerNpcStopImpact(npc, data.FastMoveImpact);
                        }
                        if (null != npc.GetSkillStateInfo().GetImpactInfoById(data.PreAttackImpact))
                        {
                            ServerNpcStopImpact(npc, data.PreAttackImpact);
                        }
                        info.Time += deltaTime;
                        if (info.Time > 100)
                        {
                            info.Time = 0;
                            if (AiLogicUtility.GetWalkablePosition(target, npc, ref targetPos))
                            {
                                AiLogicUtility.PathToTarget(npc, data.FoundPath, targetPos, 100, true, this);
                            }
                            else
                            {
                                npc.GetMovementStateInfo().IsMoving = false;
                                NotifyNpcMove(npc);
                            }
                        }
                    }
                    else
                    {
                        goHome = true;
                    }
                }
                else
                {
                    goHome = true;
                }
                if (goHome)
                {
                    npc.GetMovementStateInfo().IsMoving = false;
                    NotifyNpcMove(npc);

                    info.Time = 0;
                    ChangeToState(npc, (int)AiStateId.GoHome);
                }
            }
        }