public void LoadSkillScript(string skillscriptstr, bool primary = false)
        {
            Skill obj;
            var   script = ScriptManager.Load <SkillScript>(skillscriptstr,
                                                            obj = Skill.Create(1, ServerContext.GlobalSkillTemplateCache[skillscriptstr]));

            obj.NextAvailableUse = DateTime.UtcNow;

            if (script != null)
            {
                script.Skill           = obj;
                script.IsScriptDefault = primary;
                SkillScripts.Add(script);
            }
        }
Ejemplo n.º 2
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        public static bool GiveTo(Aisling aisling, string args)
        {
            var skillTemplate = ServerContext.GlobalSkillTemplateCache[args];
            var slot          = aisling.SkillBook.FindEmpty();

            if (slot <= 0)
            {
                return(false);
            }

            var skill = Skill.Create(slot, skillTemplate);

            skill.Script = ScriptManager.Load <SkillScript>(skill.Template.ScriptName, skill);
            aisling.SkillBook.Assign(skill);

            return(true);
        }
Ejemplo n.º 3
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        public static bool GiveTo(GameClient client, string args)
        {
            var skillTemplate = ServerContext.GlobalSkillTemplateCache[args];
            var slot          = client.Aisling.SkillBook.FindEmpty();

            if (slot <= 0)
            {
                return(false);
            }

            var skill = Skill.Create(slot, skillTemplate);

            skill.Script = ScriptManager.Load <SkillScript>(skill.Template.ScriptName, skill);
            client.Aisling.SkillBook.Assign(skill);
            client.Aisling.SkillBook.Set(skill, false);
            client.Send(new ServerFormat2C(skill.Slot, skill.Icon, skill.Name));

            return(true);
        }