Ejemplo n.º 1
0
    ///<summary>
    /// update from the sever state
    /// </summary>
    ///<param name="sender"<>/param>
    ///<param name="e"></param>
    private void UpdateFromServerState(object sender,
                                       DarkRift.Client.MessageReceivedEventArgs e)
    {
        if (e.Tag == NetworkTags.InGame.BOUNCY_BALL_SYNC_POS)
        {
            // Get message data
            BouncyBallSyncMessageModel syncMessage =
                e.GetMessage().Deserialize <BouncyBallSyncMessageModel>();
            // Time Stamp per Tom McDonnell Oct 27
            syncMessage.timeReceived = new TimeSpan(DateTime.Now.Ticks).TotalMilliseconds;

            if (id == syncMessage.networkID)
            {
                // If the distance between client and server ball position is beyone nominal constraint
                if (Vector3.Distance(rigidbodyReference.transform.position, syncMessage.position) >= 0.05f)
                {
                    // Update data
                    rigidbodyReference.velocity           = syncMessage.velocity;
                    rigidbodyReference.transform.position = syncMessage.position;
                    clientTick = syncMessage.serverTick;
                    //...lastReceivedMessage = syncMessage;
                }
            }
        }
    }
    private void onMessage(object sender, MessageReceivedEventArgs args)
    {
        using (Message message = args.GetMessage())
        {
            switch ((NetworkingData.Tags)message.Tag)
            {
            case NetworkingData.Tags.GameStartData:
                Debug.Log("Got game start data.");
                OnGameStart(message.Deserialize <NetworkingData.GameStartData>());
                break;

            case NetworkingData.Tags.GameUpdate:
                worldUpdateBuffer.Enqueue(message.Deserialize <NetworkingData.GameUpdateData>());
                break;

            case NetworkingData.Tags.PlayerSpawn:
                Debug.Log("Got player spawn data.");
                SpawnPlayer(message.Deserialize <NetworkingData.PlayerSpawnData>());
                break;

            case NetworkingData.Tags.PlayerDeSpawn:
                Debug.Log("Got player despawn data.");
                DespawnPlayer(message.Deserialize <NetworkingData.PlayerDespawnData>().Id);
                break;
            }
        }
    }
    /// <summary>
    /// This function receives messages meant to move the representations with their controllable player counterparts.
    /// The function distinguishes between messages for different represenations using the networkID
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void UpdateFromServerState(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        //if we can a message with the tag for moving the representation
        if (e.Tag == NetworkTags.InGame.REP_SYNC_POS)
        {
            //Get message data
            PlayerSyncMessageModel syncMessage = e.GetMessage().Deserialize <PlayerSyncMessageModel>();

            //If this is the first time we receive the message
            if (Object.Equals(null, lastReceivedMessage) && id == syncMessage.networkID)
            {
                //Update data
                rigidbodyReference.velocity           = syncMessage.velocity;
                rigidbodyReference.transform.position = syncMessage.position;
                clientTick          = syncMessage.serverTick;
                lastReceivedMessage = syncMessage;
            }

            //If the message regards this object and is older than the previous one
            if (id == syncMessage.networkID && syncMessage.serverTick > lastReceivedMessage.serverTick)
            {
                lastReceivedMessage = syncMessage;
            }
        }
    }
Ejemplo n.º 4
0
 private void Client_MessageReceived(object sender, DarkRift.Client.MessageReceivedEventArgs e)
 {
     // Add receive message to list, will read it later by `ClientReceive` function
     using (Message message = e.GetMessage())
     {
         using (DarkRiftReader reader = message.GetReader())
         {
             clientEventQueue.Enqueue(new TransportEventData()
             {
                 type   = ENetworkEvent.DataEvent,
                 reader = new NetDataReader(reader.ReadRaw(reader.Length)),
             });
         }
     }
 }
Ejemplo n.º 5
0
 void MessageReceived(object sender, DarkRift.Client.MessageReceivedEventArgs e)
 {
     //   Debug.Log("message received");
     using (Message message = e.GetMessage())
     {
         if (message.Tag == Tags.FoodSpawnTag)
         {
             SpawnFood(sender, e);
         }
         if (message.Tag == Tags.MoveFoodTag)
         {
             Debug.Log("food moving");
             RespawnFood(sender, e);
         }
     }
 }
Ejemplo n.º 6
0
    void RespawnFood(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        using (Message message = e.GetMessage())
            using (DarkRiftReader reader = message.GetReader())
            {
                if (reader.Length % 10 != 0)
                {
                    Debug.LogWarning("Received malformed move packet.");
                    return;
                }

                ushort  id       = reader.ReadUInt16();
                Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle());

                if (networkFood.ContainsKey(id))
                {
                    networkFood[id].transform.position = position;
                }
            }
    }
Ejemplo n.º 7
0
    public void SpawnFood(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        Debug.Log("calling thisa ");

        using (Message message = e.GetMessage())
            using (DarkRiftReader reader = message.GetReader())
            {
                if (message.Tag == Tags.FoodSpawnTag)
                {
                    if (reader.Length % 13 != 0)
                    {
                        Debug.LogWarning("Received malformed spawn packet.");
                        return;
                    }

                    while (reader.Position < reader.Length)
                    {
                        ushort  id       = reader.ReadUInt16();
                        Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle());
                        Color32 color    = new Color32(
                            reader.ReadByte(),
                            reader.ReadByte(),
                            reader.ReadByte(),
                            255
                            );

                        GameObject obj;
                        obj = Instantiate(foodPrefab, position, Quaternion.identity) as GameObject;

                        // Debug.Log("Spawning food with ID = " + id + ".");

                        AgarObject agarObj = obj.GetComponent <AgarObject>();

                        agarObj.SetRadius(1);
                        agarObj.SetColor(color);

                        networkFood.Add(id, agarObj);
                    }
                }
            }
    }
Ejemplo n.º 8
0
        private void OnMessageFromMaster(object client, MessageReceivedEventArgs args)
        {
            var message = args.GetMessage();

            if (message != null)
            {
                switch (message.Tag)
                {
                case MessageTags.RegisterRoomSuccess:
                    HandleRegisterRoomSuccess(message);
                    break;

                case MessageTags.RegisterSpawnedProcessSuccess:
                    HandleRegisterSpawnedProcessSuccess(message);
                    break;

                case MessageTags.CompleteSpawnProcessSuccess:
                    WriteEvent("Ready for players.", LogType.Info);
                    break;

                case MessageTags.CompleteSpawnProcessFailed:
                    var msg = message.Deserialize <FailedMessage>();
                    WriteEvent("CompleteSpawnProcess failed: " + msg.Status + "(" + msg.Reason + ")", LogType.Warning);
                    break;

                case MessageTags.ProvideRoomAccessCheck:
                    HandleProvideRoomAccessCheck(message);
                    break;

                case MessageTags.ValidateRoomAccessSuccess:
                    HandleValidateRoomAccessSuccess(message);
                    break;

                case MessageTags.ValidateRoomAccessFailed:
                    HandleValidateRoomAccessFailed(message);
                    break;
                }
            }
        }
Ejemplo n.º 9
0
    private void UpdateFromServer(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        if (e.Tag == NetworkTags.InGame.BouncyBallSyncPos)
        {
            // Get message data
            var syncMessage = e.GetMessage().Deserialize <BouncyBallSyncMessage>();

            // First time receiving message
            if (_lastMessage == null)
            {
                _rb.velocity           = syncMessage.Velocity;
                _rb.transform.position = syncMessage.Position;
                _clientTick            = syncMessage.ServerTick;
                _lastMessage           = syncMessage;
            }

            if (ID == syncMessage.ID && syncMessage.ServerTick > _lastMessage.ServerTick)
            {
                _lastMessage = syncMessage;
            }
        }
    }
Ejemplo n.º 10
0
 /// <summary>
 /// update from the server state
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void UpdateFromServerState(object sender, DarkRift.Client.MessageReceivedEventArgs e)
 {
     if (e.Tag == NetworkTags.InGame.PIECE_SYNC_POS)
     {
         //Get message data
         SyncMessageModel syncMessage = e.GetMessage().Deserialize <SyncMessageModel>();
         //If this is the first time we receive the message
         if (Object.Equals(null, lastReceivedMessage))
         {
             //Update data
             piece.x = syncMessage.x;
             piece.y = syncMessage.y;
             BoardGenerator.instance.SetPieceLocation(piece, piece.x, piece.y);
             clientTick          = syncMessage.serverTick;
             lastReceivedMessage = syncMessage;
         }
         //If the message regards this object and is older than the previous one
         if (id == syncMessage.networkID && syncMessage.serverTick > lastReceivedMessage.serverTick)
         {
             lastReceivedMessage = syncMessage;
         }
     }
 }
    public void SpawnPlayer(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        Debug.Log("calling this ");

        using (Message message = e.GetMessage())
            using (DarkRiftReader reader = message.GetReader())
            {
                if (message.Tag == Tags.SpawnPlayerTag)
                {
                    //if (reader.Length % 22 != 0)
                    //{
                    //  Debug.LogWarning("Received malformed spawn packet.");
                    //   return;
                    //}

                    while (reader.Position < reader.Length)
                    {
                        ushort  id       = reader.ReadUInt16();
                        string  name     = reader.ReadString();
                        Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle());
                        float   radius   = reader.ReadSingle();
                        Color32 color    = new Color32(
                            reader.ReadByte(),
                            reader.ReadByte(),
                            reader.ReadByte(),
                            255
                            );
                        Debug.Log(id);
                        GameObject obj;
                        if (id == client.ID)
                        {
                            obj = Instantiate(controllablePrefab, position, Quaternion.identity) as GameObject;

                            Player player = obj.GetComponent <Player>();
                            player.Client = client;
                            player.name   = name;
                            if (obj.GetComponentInChildren <TextMeshPro>())
                            {
                                Debug.Log("found it");
                                obj.GetComponentInChildren <TextMeshPro>().text = name;
                            }
                            else
                            {
                                Debug.Log("didnt find it");
                            }
                        }
                        else
                        {
                            obj = Instantiate(networkPrefab, position, Quaternion.identity) as GameObject;
                            obj.GetComponentInChildren <TextMeshPro>().text = name;
                        }


                        AgarObject agarObj = obj.GetComponent <AgarObject>();

                        agarObj.SetRadius(radius);
                        agarObj.SetColor(color);

                        networkPlayerManager.Add(id, agarObj);
                    }
                }
            }
    }
 public void DespawnPlayer(object sender, DarkRift.Client.MessageReceivedEventArgs e)
 {
     using (Message message = e.GetMessage())
         using (DarkRiftReader reader = message.GetReader())
             networkPlayerManager.DestroyPlayer(reader.ReadUInt16());
 }
    private void Client_MessageReceived(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        try
        {
            using (Message message = e.GetMessage())
                using (DarkRiftReader reader = message.GetReader())
                {
                    OpCodes opCode = (OpCodes)message.Tag;
                    switch (opCode)
                    {
                    case OpCodes.ServerConnectionData:
                        string serverIP = reader.ReadString();

                        if (directConnectModule == null)
                        {
                            directConnectAddress = "";
                            return;
                        }

                        directConnectAddress = serverIP;
                        if (showDebugLogs)
                        {
                            Debug.Log("Received direct connect info from server.");
                        }
                        break;

                    case OpCodes.Authenticated:
                        isAuthenticated = true;
                        if (showDebugLogs)
                        {
                            Debug.Log("Authenticated with server.");
                        }
                        break;

                    case OpCodes.AuthenticationRequest:
                        using (DarkRiftWriter writer = DarkRiftWriter.Create())
                        {
                            writer.Write(relayPassword);
                            using (Message sendAuthenticationResponse = Message.Create((ushort)OpCodes.AuthenticationResponse, writer))
                                drClient.Client.SendMessage(sendAuthenticationResponse, SendMode.Reliable);
                        }
                        if (showDebugLogs)
                        {
                            Debug.Log("Server requested authentication key.");
                        }
                        break;

                    case OpCodes.GetData:
                        int    dataLength   = reader.ReadInt32();
                        byte[] receivedData = new byte[dataLength];
                        System.Buffer.BlockCopy(reader.ReadBytes(), 0, receivedData, 0, dataLength);

                        if (isServer)
                        {
                            OnServerDataReceived?.Invoke(connectedRelayClients.GetByFirst(reader.ReadUInt16()), new ArraySegment <byte>(receivedData), e.SendMode == SendMode.Unreliable ? 1 : 0);
                        }

                        if (isClient)
                        {
                            OnClientDataReceived?.Invoke(new ArraySegment <byte>(receivedData), e.SendMode == SendMode.Unreliable ? 1 : 0);
                        }

                        break;

                    case OpCodes.ServerLeft:

                        if (isClient)
                        {
                            isClient = false;
                            OnClientDisconnected?.Invoke();
                        }

                        break;

                    case OpCodes.PlayerDisconnected:

                        if (isServer)
                        {
                            ushort user = reader.ReadUInt16();
                            OnServerDisconnected?.Invoke(connectedRelayClients.GetByFirst(user));
                            connectedRelayClients.Remove(user);
                            if (showDebugLogs)
                            {
                                Debug.Log($"Client {user} left room.");
                            }
                        }

                        break;

                    case OpCodes.RoomCreated:
                        serverID    = reader.ReadUInt16();
                        isConnected = true;
                        if (showDebugLogs)
                        {
                            Debug.Log("Server Created on relay.");
                        }
                        break;

                    case OpCodes.ServerJoined:
                        ushort clientID = reader.ReadUInt16();

                        if (isClient)
                        {
                            isConnected = true;
                            OnClientConnected?.Invoke();
                            if (showDebugLogs)
                            {
                                Debug.Log("Successfully joined server.");
                            }
                        }

                        if (isServer)
                        {
                            connectedRelayClients.Add(clientID, currentMemberID);
                            OnServerConnected?.Invoke(currentMemberID);
                            currentMemberID++;
                            if (showDebugLogs)
                            {
                                Debug.Log($"Client {clientID} joined the server.");
                            }
                        }
                        break;

                    case OpCodes.ServerListResponse:
                        int serverListCount = reader.ReadInt32();
                        relayServerList.Clear();
                        for (int i = 0; i < serverListCount; i++)
                        {
                            relayServerList.Add(new RelayServerInfo()
                            {
                                serverName     = reader.ReadString(),
                                currentPlayers = reader.ReadInt32(),
                                maxPlayers     = reader.ReadInt32(),
                                serverID       = reader.ReadUInt16(),
                                serverData     = reader.ReadString()
                            });
                        }
                        serverListUpdated?.Invoke();
                        if (showDebugLogs)
                        {
                            Debug.Log("Received Server List.");
                        }
                        break;
                    }
                }
        }
        catch
        {
            // Server shouldnt send messed up data but we do have an unreliable channel, so eh.
        }
    }
    public void MessageReceived(object sender, DarkRift.Client.MessageReceivedEventArgs e)
    {
        using (Message message = e.GetMessage() as Message)
        {
            if (message.Tag == Tags.PlayerDeathTag)
            {
                Debug.Log("called death sucessfully");
                using (DarkRiftReader reader = message.GetReader())
                {
                    ushort  id          = reader.ReadUInt16();
                    Vector3 newPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), 0);

                    if (networkPlayers.ContainsKey(id))
                    {
                        networkPlayers[id].gameObject.transform.position = newPosition;
                        networkPlayers[id].SetRadius(1);
                    }
                }
            }
            if (message.Tag == Tags.ClientNameUpdateTag)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    Debug.Log("called name refresh");
                    string n  = reader.ReadString();
                    ushort ID = reader.ReadUInt16();

                    GameObject g = networkPlayers[ID].gameObject;
                    if (g.GetComponent <Player>())
                    {
                        g.GetComponent <Player>().pname = n;
                    }
                    else
                    {
                        g.GetComponentInChildren <TextMeshPro>().text = n;
                    }

                    g.GetComponent <SpriteRenderer>().enabled = true;
                }
            }
            if (message.Tag == Tags.SpawnPlayerTag)
            {
                Debug.Log("recieved player creation request");
                spawner.SpawnPlayer(sender, e);
            }
            if (message.Tag == Tags.MovePlayerTag)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    ushort  id          = reader.ReadUInt16();
                    Vector3 newPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), 0);

                    if (networkPlayers.ContainsKey(id))
                    {
                        networkPlayers[id].SetMovePosition(newPosition);
                    }
                }
            }
            if (message.Tag == Tags.SetRadiusTag)
            {
                Debug.Log("setting radius");
                using (DarkRiftReader reader = message.GetReader())
                {
                    ushort id = reader.ReadUInt16();
                    double r  = reader.ReadDouble();

                    networkPlayers[id].SetRadius((float)r);
                }
                if (message.Tag == Tags.DespawnPlayerTag)
                {
                    spawner.DespawnPlayer(sender, e);
                }
            }
        }
    }