private static void OnFixedGUI(ModEntry entry) { if (enabled && isInitialized) { #if DEBUG DebugUI.OnGUI(); #endif OnGameFixedGUI?.Invoke(); } }
private static void OnUpdate(ModEntry entry, float time) { if (!isInitialized && enabled && PlayerManager.PlayerTransform && !LoadingScreenManager.IsLoading && SingletonBehaviour <CanvasSpawner> .Instance) { Initialize(); } if (enabled && isInitialized) { #if DEBUG DebugUI.Update(); #endif OnGameUpdate?.Invoke(); } }