Ejemplo n.º 1
0
        static void Init()
        {
            // Get existing open window or if none, make a new one:
            SubscriberGenerator window = (SubscriberGenerator)EditorWindow.GetWindow(typeof(SubscriberGenerator));

            window.Show();
        }
Ejemplo n.º 2
0
        void OnGUI()
        {
            GUILayout.Label("Message Generator", EditorStyles.boldLabel);
            msgName      = EditorGUILayout.TextField("Message Name", msgName);
            msgNamespace = EditorGUILayout.TextField("Message Namespace", msgNamespace);

            EditorGUILayout.BeginHorizontal();
            ScriptableObject target = this;

            serializedObject = new SerializedObject(target);
            serializedObject.Update();
            serializedProperty = serializedObject.FindProperty("messageElements");
            EditorGUILayout.PropertyField(serializedProperty, true);
            serializedObject.ApplyModifiedProperties();
            EditorGUILayout.EndHorizontal();


            isROSMsg           = EditorGUILayout.Toggle("Include ROS dependencies", isROSMsg);
            includeDTStackType = EditorGUILayout.BeginToggleGroup("Include DTStacks message namespaces", includeDTStackType);
            isDTStacksPriority = EditorGUILayout.Toggle("Prioritize DTStacks for Geometry", isDTStacksPriority);
            EditorGUILayout.EndToggleGroup();

            isCreatePublisher  = EditorGUILayout.Toggle("Create Publisher", isCreatePublisher);
            isCreateSubscriber = EditorGUILayout.Toggle("Create Subscriber", isCreateSubscriber);



            if (GUILayout.Button(generateBtn))
            {
                Create();
                if (isCreatePublisher)
                {
                    PublisherGenerator pub = new PublisherGenerator();
                    pub.Create(msgName + "Publisher", "DTStacks.UnityComponents.Generic.Publisher.Custom", msgName, msgNamespace);
                }
                if (isCreateSubscriber)
                {
                    SubscriberGenerator sub = new SubscriberGenerator();
                    sub.Create(msgName + "Subscriber", "DTStacks.UnityComponents.Generic.Subscriber.Custom", msgName, msgNamespace);
                }
            }

            void Create()
            {
                string copyPath = "Assets/DTStacks/DataType/Generic/Custom/" + msgName + ".cs";

                Debug.Log("Creating Message class-file: " + copyPath);

                if (File.Exists(copyPath) == false)
                {
                    // do not overwrite
                    using (StreamWriter outfile =
                               new StreamWriter(copyPath))
                    {
                        #region includeNamespaces
                        outfile.WriteLine("using System; \r\n" +
                                          "using UnityEngine; \r\n " +
                                          "using DTStacks.DataType.Templates; \r\n " +
                                          "using DTStacks.DataType.Generic.Geometry; \r\n");
                        if (includeDTStackType)
                        {
                            outfile.WriteLine(
                                "using DTStacks.DataType.Generic.Helpers; \r\n " +
                                "using DTStacks.DataType.Generic.Math; \r\n " +
                                "using DTStacks.DataType.Generic.Navigation;  \r\n "
                                );
                        }
                        if (isROSMsg)
                        {
                            outfile.WriteLine(
                                "using DTStacks.DataType.ROS.Messages.std_msgs; \r\n " +
                                "using DTStacks.DataType.ROS.Messages.nav_msgs; \r\n " +
                                "using DTStacks.DataType.ROS.Messages.geometry_msgs; \r\n " +
                                "using DTStacks.DataType.ROS.Messages.sensor_msgs;  \r\n "
                                );
                        }
                        #endregion

                        #region Write Class Content

                        outfile.WriteLine(
                            "namespace " + msgNamespace + "\r\n " +
                            "{ \r\n  " +
                            "  [Serializable] \r\n  " +
                            "  public class " + msgName + " : Message \r\n  { \r\n  ");

                        for (int i = 0; i < messageElements.Length; i++)
                        {
                            if (isDTStacksPriority && includeDTStackType)
                            {
                                if (messageElements[i].messageType == MessageType.Quaternion || messageElements[i].messageType == MessageType.Vector3)
                                {
                                    outfile.WriteLine("         public  DTStacks.DataType.Generic.Geometry." + messageElements[i].messageType.ToString() + " " + messageElements[i].name + ";");
                                }
                                else
                                {
                                    outfile.WriteLine("         public  " + messageElements[i].messageType.ToString() + " " + messageElements[i].name + ";");
                                }
                            }
                            else
                            {
                                if (messageElements[i].messageType == MessageType.Quaternion || messageElements[i].messageType == MessageType.Vector3)
                                {
                                    outfile.WriteLine("         public  UnityEngine." + messageElements[i].messageType.ToString() + " " + messageElements[i].name + ";");
                                }
                                else
                                {
                                    outfile.WriteLine("         public  " + messageElements[i].messageType.ToString() + " " + messageElements[i].name + ";");
                                }
                            }
                        }
                        #endregion

                        outfile.WriteLine(" ");
                        outfile.WriteLine(" ");

                        //Constructor
                        outfile.WriteLine("         public " + msgName + "(){}");

                        outfile.WriteLine("     }");
                        outfile.WriteLine("}");
                    }
                }
                AssetDatabase.Refresh();
            }
        }