private void UpdateCachedGuild(DiscordGuild newGuild, JArray rawMembers) { if (this._disposed) { return; } if (!this._guilds.ContainsKey(newGuild.Id)) { this._guilds[newGuild.Id] = newGuild; } var guild = this._guilds[newGuild.Id]; if (newGuild._channels != null && newGuild._channels.Count > 0) { foreach (var channel in newGuild._channels.Values) { if (guild._channels.TryGetValue(channel.Id, out _)) { continue; } foreach (var overwrite in channel._permissionOverwrites) { overwrite.Discord = this; overwrite._channel_id = channel.Id; } guild._channels[channel.Id] = channel; } } foreach (var newEmoji in newGuild._emojis.Values) { _ = guild._emojis.GetOrAdd(newEmoji.Id, _ => newEmoji); } if (rawMembers != null) { guild._members.Clear(); foreach (var xj in rawMembers) { var xtm = xj.ToObject <TransportMember>(); var xu = new DiscordUser(xtm.User) { Discord = this }; _ = this.UserCache.AddOrUpdate(xtm.User.Id, xu, (id, old) => { old.Username = xu.Username; old.Discriminator = xu.Discriminator; old.AvatarHash = xu.AvatarHash; old.PremiumType = xu.PremiumType; return(old); }); guild._members[xtm.User.Id] = new DiscordMember(xtm) { Discord = this, _guild_id = guild.Id }; } } foreach (var role in newGuild._roles.Values) { if (guild._roles.TryGetValue(role.Id, out _)) { continue; } role._guild_id = guild.Id; guild._roles[role.Id] = role; } guild.Name = newGuild.Name; guild.AfkChannelId = newGuild.AfkChannelId; guild.AfkTimeout = newGuild.AfkTimeout; guild.DefaultMessageNotifications = newGuild.DefaultMessageNotifications; guild.Features = newGuild.Features; guild.IconHash = newGuild.IconHash; guild.MfaLevel = newGuild.MfaLevel; guild.OwnerId = newGuild.OwnerId; guild.VoiceRegionId = newGuild.VoiceRegionId; guild.SplashHash = newGuild.SplashHash; guild.VerificationLevel = newGuild.VerificationLevel; guild.WidgetEnabled = newGuild.WidgetEnabled; guild.WidgetChannelId = newGuild.WidgetChannelId; guild.ExplicitContentFilter = newGuild.ExplicitContentFilter; guild.PremiumTier = newGuild.PremiumTier; guild.PremiumSubscriptionCount = newGuild.PremiumSubscriptionCount; guild.Banner = newGuild.Banner; guild.Description = newGuild.Description; guild.VanityUrlCode = newGuild.VanityUrlCode; guild.Banner = newGuild.Banner; guild.SystemChannelId = newGuild.SystemChannelId; guild.SystemChannelFlags = newGuild.SystemChannelFlags; guild.DiscoverySplashHash = newGuild.DiscoverySplashHash; guild.MaxMembers = newGuild.MaxMembers; guild.MaxPresences = newGuild.MaxPresences; guild.ApproximateMemberCount = newGuild.ApproximateMemberCount; guild.ApproximatePresenceCount = newGuild.ApproximatePresenceCount; guild.MaxVideoChannelUsers = newGuild.MaxVideoChannelUsers; guild.PreferredLocale = newGuild.PreferredLocale; guild.RulesChannelId = newGuild.RulesChannelId; guild.PublicUpdatesChannelId = newGuild.PublicUpdatesChannelId; // fields not sent for update: // - guild.Channels // - voice states // - guild.JoinedAt = new_guild.JoinedAt; // - guild.Large = new_guild.Large; // - guild.MemberCount = Math.Max(new_guild.MemberCount, guild._members.Count); // - guild.Unavailable = new_guild.Unavailable; }
/// <summary> /// Initializes and connects all shards. /// </summary> /// <returns></returns> public async Task StartAsync() { var shardc = await this.InitializeShardsAsync(); this.DebugLogger.LogMessage(LogLevel.Info, "Autoshard", $"Booting {shardc.ToString(CultureInfo.InvariantCulture)} shards", DateTime.Now); for (var i = 0; i < shardc; i++) { if (!this.Shards.TryGetValue(i, out var client)) { throw new Exception("Could not initialize shards"); } if (this.CurrentUser != null) { client._current_user = this.CurrentUser; } if (this._current_application != null) { client._current_application = this.CurrentApplication; } client.ClientErrored += this.Client_ClientError; client.SocketErrored += this.Client_SocketError; client.SocketOpened += this.Client_SocketOpened; client.SocketClosed += this.Client_SocketClosed; client.Ready += this.Client_Ready; client.Resumed += this.Client_Resumed; client.ChannelCreated += this.Client_ChannelCreated; client.DmChannelCreated += this.Client_DMChannelCreated; client.ChannelUpdated += this.Client_ChannelUpdated; client.ChannelDeleted += this.Client_ChannelDeleted; client.DmChannelDeleted += this.Client_DMChannelDeleted; client.ChannelPinsUpdated += this.Client_ChannelPinsUpdated; client.GuildCreated += this.Client_GuildCreated; client.GuildAvailable += this.Client_GuildAvailable; client.GuildUpdated += this.Client_GuildUpdated; client.GuildDeleted += this.Client_GuildDeleted; client.GuildUnavailable += this.Client_GuildUnavailable; client.MessageCreated += this.Client_MessageCreated; client.PresenceUpdated += this.Client_PresenceUpdate; client.GuildBanAdded += this.Client_GuildBanAdd; client.GuildBanRemoved += this.Client_GuildBanRemove; client.GuildEmojisUpdated += this.Client_GuildEmojisUpdate; client.GuildIntegrationsUpdated += this.Client_GuildIntegrationsUpdate; client.GuildMemberAdded += this.Client_GuildMemberAdd; client.GuildMemberRemoved += this.Client_GuildMemberRemove; client.GuildMemberUpdated += this.Client_GuildMemberUpdate; client.GuildRoleCreated += this.Client_GuildRoleCreate; client.GuildRoleUpdated += this.Client_GuildRoleUpdate; client.GuildRoleDeleted += this.Client_GuildRoleDelete; client.MessageUpdated += this.Client_MessageUpdate; client.MessageDeleted += this.Client_MessageDelete; client.MessagesBulkDeleted += this.Client_MessageBulkDelete; client.TypingStarted += this.Client_TypingStart; client.UserSettingsUpdated += this.Client_UserSettingsUpdate; client.UserUpdated += this.Client_UserUpdate; client.VoiceStateUpdated += this.Client_VoiceStateUpdate; client.VoiceServerUpdated += this.Client_VoiceServerUpdate; client.GuildMembersChunked += this.Client_GuildMembersChunk; client.UnknownEvent += this.Client_UnknownEvent; client.MessageReactionAdded += this.Client_MessageReactionAdd; client.MessageReactionRemoved += this.Client_MessageReactionRemove; client.MessageReactionsCleared += this.Client_MessageReactionRemoveAll; client.WebhooksUpdated += this.Client_WebhooksUpdate; client.Heartbeated += this.Client_HeartBeated; client.DebugLogger.LogMessageReceived += this.DebugLogger_LogMessageReceived; await client.ConnectAsync(); this.DebugLogger.LogMessage(LogLevel.Info, "Autoshard", $"Booted shard {i.ToString(CultureInfo.InvariantCulture)}", DateTime.Now); if (this._current_user == null) { this._current_user = client.CurrentUser; } if (this._current_application == null) { this._current_application = client.CurrentApplication; } } }