public bool LoadTexture(Device device, DeviceContext deviceContext, string filename, int location)
        {
            // Initialize the color texture object
            TextureArray[location] = new DTexture();
            if (!TextureArray[location].Initialize(device, DSystemConfiguration.TextureFilePath + filename))
            {
                return(false);
            }

            return(true);
        }
Ejemplo n.º 2
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        private bool LoadTexture(SharpDX.Direct3D11.Device device, string textureFileName)
        {
            textureFileName = DSystemConfiguration.DataFilePath + textureFileName;

            // Create the texture object.
            Texture = new DTexture();

            // Initialize the texture object.
            if (!Texture.Initialize(device, textureFileName))
            {
                return(false);
            }

            return(true);
        }