public bool LoadTexture(Device device, DeviceContext deviceContext, string filename, int location) { // Initialize the color texture object TextureArray[location] = new DTexture(); if (!TextureArray[location].Initialize(device, DSystemConfiguration.TextureFilePath + filename)) { return(false); } return(true); }
private bool LoadTexture(SharpDX.Direct3D11.Device device, string textureFileName) { textureFileName = DSystemConfiguration.DataFilePath + textureFileName; // Create the texture object. Texture = new DTexture(); // Initialize the texture object. if (!Texture.Initialize(device, textureFileName)) { return(false); } return(true); }