public void OpenDamageCollider()
 {
     if (playerManager.isUsingRightHand)
     {
         if (playerManager.isDealingLightAttack)
         {
             rightHandDamageCollider.currentWeaponDamage = playerInventory.rightWeapon.baseDamage;
             rightHandDamageCollider.EnableDamageCollider();
         }
         else if (playerManager.isDealingHeavyAttack)
         {
             rightHandDamageCollider.currentWeaponDamage += Mathf.RoundToInt(playerInventory.rightWeapon.baseDamage * 0.5f);
             rightHandDamageCollider.EnableDamageCollider();
         }
     }
     else if (playerManager.isUsingLeftHand)
     {
         leftHandDamageCollider.EnableDamageCollider();
     }
 }
 public void OpenDamageCollider()
 {
     if (enemyManager.isUsingWeapon)
     {
         rightHandDamageCollider.EnableDamageCollider();
     }
     else
     {
         if (enemyManager.isUsingRightHand)
         {
             bodypartCollider_2.EnableDamageCollider();
         }
         else if (enemyManager.isUsingLeftHand)
         {
             bodypartCollider_1.EnableDamageCollider();
         }
     }
 }