Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            ScriptRuntime runtime = IronRuby.CreateRuntime();
            ScriptEngine engine = IronRuby.GetEngine(runtime);
            ScriptScope scope = engine.CreateScope();
            StringAdder adder = new StringAdder();

            scope.Execute("def self.string_added(val = ''); puts \"The string \\\"#{val}\\\" has been added.\"; end;");
            StringAdder.OnStringAddedDelegate functionPointer = scope.GetVariable<StringAdder.OnStringAddedDelegate>("string_added");

            adder.OnStringAdded += functionPointer;

            Console.WriteLine("Initialisation complete. About to add some strings.\r\n");
            adder.Add("IronRuby");
            adder.Add("IronPython");
            adder.Add("VBx");
            adder.Add("Managed JavaScript");
            adder.Add("IronLisp");
            adder.Add("IronScheme");
            adder.Add("Nua");

            Console.WriteLine("\r\nSome DLR languages: " + adder);

            // Outputs the following:
            //
            // Initialisation complete. About to add some strings.
            //
            // The string "IronRuby" has been added.
            // The string "IronPython" has been added.
            // The string "VBx" has been added.
            // The string "Managed JavaScript" has been added.
            // The string "IronLisp" has been added.
            // The string "IronScheme" has been added.
            // The string "Nua" has been added.
            //
            // Some DLR languages: IronRuby, IronPython, VBx, Managed JavaScript, IronLisp, IronScheme, Nua
        }
        static void Main(string[] args)
        {
            //TODO: update when hosting API changes
            //            ScriptScope scope = engine.CreateScope();

            //            scope.SetVariable("txt", "IronRuby is awesome!");
            //            scope.Execute("def self.upper; txt.to_s.upcase; end;");
            //
            //            string result = scope.GetVariable<Function<string>>("upper")();
            //            Console.WriteLine("The result is: " + result);
            //            Console.WriteLine("");

            ScriptRuntime runtime = IronRuby.CreateRuntime();
            ScriptEngine engine = IronRuby.GetEngine(runtime);
            ScriptScope scope = engine.CreateScope();
            StringAdder adder = new StringAdder();

            scope.Execute("def self.string_added(val = ''); puts \"The string \\\"#{val}\\\" has been added.\"; end;");
            StringAdder.OnStringAddedDelegate functionPointer = scope.GetVariable<StringAdder.OnStringAddedDelegate>("string_added");

            adder.OnStringAdded += functionPointer;

            Console.WriteLine("Initialisation complete. About to add some strings.\r\n");
            adder.Add("IronRuby");
            adder.Add("IronPython");
            adder.Add("VBx");
            adder.Add("Managed JavaScript");
            adder.Add("IronLisp");
            adder.Add("IronScheme");
            adder.Add("Nua");

            Console.WriteLine("\r\nSome DLR languages: " + adder);

            Console.WriteLine("\r\nPress any key to close...");
            Console.ReadKey();
        }