Ejemplo n.º 1
0
 internal void ScheduleEvent(SimEvent ev)
 {
     Debug.Assert(!ev.Scheduled && !ev.Succeeded && !ev.Failed);
     ev.At      = Now;
     ev.Version = _lowPriority++;
     _events.Add(ev);
 }
Ejemplo n.º 2
0
        internal static bool IsSmaller(SimEvent h1, SimEvent h2)
        {
#pragma warning disable RECS0018 // Comparison of floating point numbers with equality operator
            return(h1.At < h2.At || (h1.At == h2.At && h1.Version < h2.Version));

#pragma warning restore RECS0018 // Comparison of floating point numbers with equality operator
        }
Ejemplo n.º 3
0
 private void DoSimulate()
 {
     while (!Ended)
     {
         var minP = _processes.Min;
         var minT = _events.Min;
         if (SimEvent.IsSmaller(minP, minT))
         {
             // Step a process
             minP.Step();
         }
         else
         {
             // End an event
             minT.End();
             _events.RemoveMin();
         }
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// </summary>
        /// <param name="seed"></param>
        internal SimEnvironment(int seed)
        {
            // We add a dummy timeout event and a dummy process, so that heaps are never empty. They
            // have the maximum priority available, since they never have to be called.
            const double maxPr  = double.PositiveInfinity;
            const ulong  maxVer = ulong.MaxValue;
            var          dummyP = new SimProcess(this, DummyProcess())
            {
                At = maxPr, Version = maxVer
            };
            var dummyEv = new Dummy(this)
            {
                At = maxPr, Version = maxVer
            };

            _processes = new OptimizedSkewHeap(dummyP);
            _events    = new OptimizedSkewHeap(dummyEv);
            Random     = TRandom.New(new MT19937Generator(seed));
            EndEvent   = new Dummy(this);
        }
Ejemplo n.º 5
0
        public void Run(SimEvent until)
        {
            Contract.Requires <InvalidOperationException>(!Ended);
            Contract.Requires <InvalidOperationException>(!double.IsPositiveInfinity(Peek));
            Contract.Requires <ArgumentNullException>(until != null, ErrorMessages.NullEvent);
            Contract.Requires <ArgumentException>(ReferenceEquals(this, until.Env), ErrorMessages.DifferentEnvironment);
            Contract.Requires <ArgumentException>(!until.Failed);
            Contract.Ensures(Ended);

            // Real-time management.
            if (RealTime.Enabled)
            {
                // Set the base UNIX time, used to computed the "wall clock" time of timeout events.
                RealTime.SetCurrentUnixTime();
            }

            // TODO Fix this, since when until is triggered UntilProcess is not immediately triggered.
            Process(UntilProcess(until));
            DoSimulate();
        }
Ejemplo n.º 6
0
        private static IEnumerable <SimEvent> ResumeDelayed(SimEvent <object> suspend, double delay)
        {
            yield return(suspend.Env.Timeout(delay));

            suspend.TrySucceed();
        }
Ejemplo n.º 7
0
        private IEnumerable <SimEvent> UntilProcess(SimEvent ev)
        {
            yield return(ev);

            EndSimulation();
        }