Ejemplo n.º 1
0
        static string[,] map = new string[size, size]; //mapa gry

        public static void Initialize()
        {
            buildMap();
            while (Player.hp > 0 && enemies != 0)
            {
                updateMap();
                Console.SetCursorPosition(0, 0);
                if (Player.hp <= 0)
                {
                    Console.Clear();
                    Renders.RenderInfo("\t\t\tYou are DEAD!\t\t\t\t\n");
                    Console.WriteLine("\t\tPress enter to restart the game\t\t");
                    Console.ReadLine();
                    Console.Clear();
                    resetGame();
                    buildMap();
                }
                if (enemies == 0)
                {
                    Console.Clear();
                    Renders.RenderInfo("\t\tYou've completed your objective! Congratulations!!!\t\t\n");
                    Console.WriteLine("\t\t\tPress enter to restart the game");
                    Console.ReadLine();
                    Console.Clear();
                    resetGame();
                    buildMap();
                }
            }
        } //Główny rdzeń programu
Ejemplo n.º 2
0
        } //Walka z Przeciwnikiem

        static void tradeWith()
        {
            int x = 0;

            Renders.RenderInfo("Welcome, Traveller! Let's Trade!");
            Console.ReadLine();
            Console.Clear();
            while (x == 0)
            {
                Renders.RenderInfo("DARK FOREST'S TRADER\t\tAvailable Gold: " + Player.gold);
                Console.WriteLine();
                Console.WriteLine("[P]otion 1/" + Player.potions + "" +
                                  "              Price: 20G\n[U]pgrade Weapon 5/" + Player.damage + "" +
                                  "      Price: 100G\n[H]ealth+ 10/" + Player.maxHp + "" +
                                  "          Price: 80G\n[A]xe " + axe + "/1" +
                                  "                 Price: 200G\n[ESC] Go Back");
                ConsoleKeyInfo choose = Console.ReadKey();
                switch (choose.Key)
                {
                case ConsoleKey.P:
                    if (Player.gold >= 20)
                    {
                        Player.gold -= 20;
                        Player.potions++;
                    }
                    break;

                case ConsoleKey.U:
                    if (Player.gold >= 100)
                    {
                        Player.damage += 5;
                        Player.gold   -= 100;
                    }
                    break;

                case ConsoleKey.H:
                    if (Player.gold >= 80)
                    {
                        Player.maxHp += 10;
                        Player.gold  -= 80;
                    }
                    break;

                case ConsoleKey.A:
                    if (Player.gold >= 200 && axe == 0)
                    {
                        axe          = 1;
                        Player.gold -= 200;
                    }
                    break;

                case ConsoleKey.Escape:
                    x = 1;
                    break;
                }
                Console.Clear();
            }
            Console.Clear();
        } //Handel
Ejemplo n.º 3
0
 public void showCommunicates()
 {
     foreach (string x in Communicates)
     {
         Renders.RenderInfo(x);
         Console.WriteLine();
     }
 }
Ejemplo n.º 4
0
        public void fight()
        {
            Console.Clear();
            int x = 1;

            while (x == 1)
            {
                Console.Clear();

                Random random = new Random();
                int    randomDamage;

                Renders.RenderInfo("Player's Health: " + Player.hp + "/" + Player.maxHp + "         " + name + "'s Health: " + hp + "/" + maxHp + "\t");
                Renders.RenderPotions("  Potions: " + Player.potions + " \n");
                Console.WriteLine("\nPress A to attack\t\t\tPress H to use potion (+25HP)\n");
                showCommunicates();
                ConsoleKeyInfo keyInfo = Console.ReadKey();
                switch (keyInfo.Key) //WALKA
                {
                case ConsoleKey.A:
                    randomDamage = random.Next(minDamage, maxDamage);
                    Communicates.Add("Player hit " + name + " with " + Player.damage + " damage. Received " + randomDamage + " damage from " + name + ".");
                    hp -= Player.damage;
                    if (hp > 0)
                    {
                        Player.hp -= randomDamage;
                    }
                    break;

                case ConsoleKey.H:
                    if (Player.potions > 0 && Player.hp < Player.maxHp)
                    {
                        Communicates.Add("Player used healing potion.");
                        Player.hp += 25;
                        if (Player.hp > Player.maxHp)
                        {
                            Player.hp = Player.maxHp;
                        }
                        Player.potions--;
                    }
                    break;
                }
                if (hp <= 0 || Player.hp <= 0)
                {
                    Communicates.Clear();
                    x = 0;
                }
            }
        }
Ejemplo n.º 5
0
        } //Poruszanie Graczem po świecie

        static void enemyEvent()
        {
            Enemy enemy   = new Enemy("", 0, 0, 0, 0, 0);
            bool  isEnemy = false;

            Random rnd         = new Random();
            int    randomEnemy = rnd.Next(1, 10); //o 1 wiecej

            switch (randomEnemy)
            {
            case 1:
                enemy   = new Enemy("Goblin", 15, 15, 8, 13, 12);
                isEnemy = true;
                break;

            case 2:
                enemy   = new Enemy("Thug", 30, 30, 18, 26, 43);
                isEnemy = true;
                break;

            case 3:
                enemy   = new Enemy("Dragon", 120, 120, 45, 81, 265);
                isEnemy = true;
                break;

            case 4:
                Random rndG       = new Random();
                int    randomGold = rndG.Next(50, 156);
                Renders.RenderInfo("You have found a huge bag of gold! It contained " + randomGold + "G\n");
                Player.gold += randomGold;
                break;

            case 5:
                enemy   = new Enemy("Lihzard", 25, 25, 5, 11, 23);
                isEnemy = true;
                break;

            case 6:
                enemy   = new Enemy("Orc", 43, 43, 19, 32, 86);
                isEnemy = true;
                break;

            case 7:
                enemy   = new Enemy("Troll", 69, 69, 1, 150, 145);
                isEnemy = true;
                break;

            case 8:
                Renders.RenderInfo("You met a blacksmith. He wanted to help you, so he upgraded you weapon +5.");
                Player.damage += 5;
                break;

            case 9:
                Renders.RenderInfo("Nothing interesting here.");
                break;
            }
            if (isEnemy)
            {
                Renders.RenderInfo(enemy.name + " has attacked you!");
                Console.ReadLine();
                enemy.fight();
                Console.Clear();
                if (Player.hp <= 0)
                {
                    return;
                }
                Renders.RenderInfo("\t\tYou defeated " + enemy.name + ". Earned " + enemy.Gold + "G.\t\t");
                Player.gold += enemy.Gold;
            }
            Console.ReadLine();
        } //Walka z Przeciwnikiem
Ejemplo n.º 6
0
        } //Budowanie Mapy

        static void updateMap()
        {
            Console.WriteLine("WELCOME TO DARK FOREST!\n");
            Renders.RenderInfo("Move with Arrow Keys, interact by going into an object.\nObjective: DISCOVER THE WHOLE FOREST.\n");
            map[positionX, positionY] = player;
            for (int x = 0; x < map.GetLength(0); x++)
            {
                for (int y = 0; y < map.GetLength(1); y++)
                {
                    //Console.Write(map[x,y]);
                    switch (map[x, y])
                    {
                    case field:
                        Renders.RenderTerrain(map[x, y]);
                        break;

                    case player:
                        Renders.RenderPlayer(map[x, y]);
                        break;

                    case obstacle:
                        Renders.RenderTree(map[x, y]);
                        break;

                    case enemy:
                        Renders.RenderUnknown(map[x, y]);
                        break;

                    case trader:
                        Renders.RenderTrader(map[x, y]);
                        break;
                    }
                }
                Console.WriteLine();
            }
            showInfo();

            ConsoleKeyInfo keyInfo = Console.ReadKey();

            switch (keyInfo.Key)
            {
            case ConsoleKey.LeftArrow:
                if (positionY == 0 || map[positionX, positionY - 1] == obstacle && axe == 0)
                {
                    break;
                }
                if (positionY == 0 || map[positionX, positionY - 1] == obstacle && axe == 1)
                {
                    map[positionX, positionY - 1] = field; trees -= 1; break;
                }
                if (map[positionX, positionY - 1] == enemy)
                {
                    enemyEvent(); map[positionX, positionY - 1] = field; enemies--; Console.Clear(); break;
                }
                if (map[positionX, positionY - 1] == trader)
                {
                    tradeWith(); break;
                }
                map[positionX, positionY] = field;
                positionY--;
                break;

            case ConsoleKey.RightArrow:
                if (positionY == map.GetLength(1) - 1 || map[positionX, positionY + 1] == obstacle && axe == 0)
                {
                    break;
                }
                if (positionY == map.GetLength(1) - 1 || map[positionX, positionY + 1] == obstacle && axe == 1)
                {
                    map[positionX, positionY + 1] = field; trees -= 1; break;
                }
                if (map[positionX, positionY + 1] == enemy)
                {
                    enemyEvent(); map[positionX, positionY + 1] = field; enemies--; Console.Clear(); break;
                }
                if (map[positionX, positionY + 1] == trader)
                {
                    tradeWith(); break;
                }
                map[positionX, positionY] = field;
                positionY++;
                break;

            case ConsoleKey.UpArrow:
                if (positionX == 0 || map[positionX - 1, positionY] == obstacle && axe == 0)
                {
                    break;
                }
                if (positionX == 0 || map[positionX - 1, positionY] == obstacle && axe == 1)
                {
                    map[positionX - 1, positionY] = field; trees -= 1; break;
                }
                if (map[positionX - 1, positionY] == enemy)
                {
                    enemyEvent(); map[positionX - 1, positionY] = field; enemies--; Console.Clear(); break;
                }
                if (map[positionX - 1, positionY] == trader)
                {
                    tradeWith(); break;
                }
                map[positionX, positionY] = field;
                positionX--;
                break;

            case ConsoleKey.DownArrow:
                if (positionX == map.GetLength(0) - 1 || map[positionX + 1, positionY] == obstacle && axe == 0)
                {
                    break;
                }
                if (positionX == map.GetLength(0) - 1 || map[positionX + 1, positionY] == obstacle && axe == 1)
                {
                    map[positionX + 1, positionY] = field; trees -= 1; break;
                }
                if (map[positionX + 1, positionY] == enemy)
                {
                    enemyEvent(); map[positionX + 1, positionY] = field; enemies--; Console.Clear(); break;
                }
                if (map[positionX + 1, positionY] == trader)
                {
                    tradeWith(); break;
                }
                map[positionX, positionY] = field;
                positionX++;
                break;
            }
        } //Poruszanie Graczem po świecie