Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            DCG.Sprite spr = new DCG.Sprite(new[] {
                " .---.",
                "| o o |",
                "| ._. |",
                " '---'"
            });

            ball = new DCG.Object("Ball", spr, 2, 3);

            List <DCG.Object> sceneObjects = new List <DCG.Object>();

            sceneObjects.Add(ball);

            List <DCG.Scene> scenes = new List <DCG.Scene>();

            scenes.Add(new DCG.Scene(sceneObjects, "Main Scene"));

            GameEngine = new DCG.Engine(scenes, 10);
            GameEngine.Events.Add(new DCG.Event.OnStep(Step));
            GameEngine.Events.Add(new DCG.Event.OnMouseClick(Shoot));
            // engine.OnStep = ref Step;

            GameEngine.Start();
        }
Ejemplo n.º 2
0
        public static void Step()
        {
            if (DCG.Actions.KeyDown(System.Windows.Input.Key.Left))
            {
                ball.X -= 1;
            }
            if (DCG.Actions.KeyDown(System.Windows.Input.Key.Right))
            {
                ball.X += 1;
            }
            if (DCG.Actions.KeyDown(System.Windows.Input.Key.Down))
            {
                ball.Y += 1;
            }
            if (DCG.Actions.KeyDown(System.Windows.Input.Key.Up))
            {
                ball.Y -= 1;
            }

            for (int i = 0; i < GameEngine.CurrentScene.Objects.Count; i++)
            {
                DCG.Object obj = GameEngine.CurrentScene.Objects[i];
                if (obj is Projectile)
                {
                    Projectile pr = (Projectile)obj;
                    if (pr.Remove())
                    {
                        GameEngine.CurrentScene.Objects.Remove(obj);
                    }
                    else
                    {
                        pr.Update();
                    }
                }
            }
        }