Ejemplo n.º 1
0
        public async Task <IActionResult> Onpost()
        {
            if (ModelState.IsValid)
            {
                GameEngine.Game gameEngine = new GameEngine.Game(_context);

                gameEngine.Settings = new GameSettings();

                gameEngine.InitializeNewBoard(Options.BoardWidth, Options.BoardHeight);

                var entity = new Domain.GameSave()
                {
                    SaveName      = Options.SaveName,
                    BoardHeight   = Options.BoardHeight,
                    BoardWidth    = Options.BoardWidth,
                    NumberOfMines = Options.NumberOfMines,
                    BoardState    = gameEngine.GetSerializedGameState()
                };

                _context.GameSave.Add(entity);
                await _context.SaveChangesAsync();

                return(RedirectToPage("./PlayGame", new{ GameId = entity.GameSaveId }));
            }

            return(Page());
        }
Ejemplo n.º 2
0
        // To protect from overposting attacks, please enable the specific properties you want to bind to, for
        // more details see https://aka.ms/RazorPagesCRUD.
        public async Task <IActionResult> OnPostAsync()
        {
            if (!ModelState.IsValid)
            {
                return(Page());
            }

            _context.Attach(GameSave).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!GameSaveExists(GameSave.GameSaveId))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(RedirectToPage("./Index"));
        }
Ejemplo n.º 3
0
        // To protect from overposting attacks, please enable the specific properties you want to bind to, for
        // more details see https://aka.ms/RazorPagesCRUD.
        public async Task <IActionResult> OnPostAsync()
        {
            if (!ModelState.IsValid)
            {
                return(Page());
            }

            _context.GameSave.Add(GameSave);
            await _context.SaveChangesAsync();

            return(RedirectToPage("./Index"));
        }
        public async Task <IActionResult> OnPostAsync(int?id)
        {
            if (id == null)
            {
                return(NotFound());
            }

            GameSave = await _context.GameSave.FindAsync(id);

            if (GameSave != null)
            {
                _context.GameSave.Remove(GameSave);
                await _context.SaveChangesAsync();
            }

            return(RedirectToPage("./Index"));
        }
        public ActionResult OnPost()
        {
            if (ModelState.IsValid)
            {
                var savedGames = new List <string>();
                foreach (var gameSave in _context.GameSave)
                {
                    savedGames.Add(gameSave.SaveName);
                }

                if (savedGames.Contains(SaveFileName))
                {
                    return(RedirectToPage(new { dif = Difficulty, SaveFileName }));
                }

                GameEngine.Game gameEngine = new GameEngine.Game(_context);
                //you need to fix the functions, maybe remove them entirely.
                switch (Difficulty)
                {
                case "1":
                    gameEngine.Settings = new GameSettings();

                    break;

                case "2":
                    gameEngine.Settings = new GameSettings()
                    {
                        BoardHeight   = 16,
                        BoardWidth    = 16,
                        NumberOfMines = 40
                    };
                    break;

                case "3":
                    gameEngine.Settings = new GameSettings()
                    {
                        BoardHeight   = 24,
                        BoardWidth    = 24,
                        NumberOfMines = 99
                    };
                    break;

                default:
                    gameEngine.Settings = new GameSettings();
                    break;
                }

                gameEngine.InitializeNewBoard(gameEngine.Settings.BoardWidth, gameEngine.Settings.BoardHeight);

                var entity = new Domain.GameSave()
                {
                    SaveName      = gameEngine.Settings.SaveName,
                    BoardHeight   = gameEngine.Settings.BoardHeight,
                    BoardWidth    = gameEngine.Settings.BoardWidth,
                    NumberOfMines = gameEngine.Settings.NumberOfMines,
                    BoardState    = gameEngine.GetSerializedGameState()
                };
                _context.GameSave.Add(entity);
                _context.SaveChangesAsync();
                return(RedirectToPage("./PlayGame", new { GameId = entity.GameSaveId }));
            }

            return(RedirectToPage("../Index"));
        }