Ejemplo n.º 1
0
    //Information displayed in the "New Client Request" menu.
    public string NewRequestedClientDetails()
    {
        Name               = clientData.Name;
        RequestedCoffin    = clientData.RequestedCoffin;
        RequestedHeadstone = clientData.RequestedHeadstone;

        return(Name + "\n" + "Requested Coffin: " + RequestedCoffin + "\n" + "Requested Headstone: " + RequestedHeadstone);
    }
Ejemplo n.º 2
0
    private void Awake()
    {
        Name             = clientData.Name;
        CauseOfDeath     = clientData.CauseOfDeath;
        ReligiousFaction = clientData.ReligiousFaction;

        RequestedCoffin    = clientData.RequestedCoffin;
        RequestedHeadstone = clientData.RequestedHeadstone;
    }
Ejemplo n.º 3
0
 public void Restart()
 {
     currentClientSelected    = null;
     currentHeadstone         = null;
     currentHeadstoneSelected = null;
     currentClient            = null;
     numofscenes[0].SetActive(true);
     numofscenes[1].SetActive(false);
     numofscenes[2].SetActive(false);
 }
Ejemplo n.º 4
0
    void Start()
    {
        mann   = GameObject.FindObjectOfType <GameManager>().GetComponent <GameManager>();
        uimann = GameObject.FindObjectOfType <UIManager>();
        invman = GameObject.FindObjectOfType <InventoryMana>().GetComponent <InventoryMana>();
        climan = FindObjectOfType <ClientMana>();

        //mann = mann

        //invman =

        if (mann.tutorial)
        {
            namenum  = 0;
            Deathnum = 0;
        }



        //  Debug.Log(invman.headstoneList.Count);

        RequestedHeadstone = invman.headstoneList[headnum].GetComponent <headstoneobj>().currentheadstone;
        RequestedCoffin    = invman.CoffinList[coffinnum].GetComponent <Coffinobj>().SelectedCoffin;

        clientName.text   = ("Name:\n" + climan.Client[namenum]);
        Causeofdeath.text = ("Cause of Death:\n" + climan.Death[Deathnum]);
        client            = climan.Client[namenum];
        //  name.text = ("Name:\n"+client);
        Reasonofdeath     = climan.Death[Deathnum];
        Causeofdeath.text = ("Cause of Death:\n" + Reasonofdeath);


        climan.openclients.Insert(0, this);
        payr.text      = ("Pay: " + Pay.ToString());
        timetocom.text = ("Time to Complete: " + timetocomplete.ToString());
        currentstatus  = Status.notstarted;
        //txtcontents = textAsset.text;
        jobstatus.text = "Current Status: Not Started";
    }
Ejemplo n.º 5
0
 private void Awake()
 {
     currentClientSelected = null;
     currentHeadstone      = null;
 }