//创建一般操作按钮
 void createNoGroupBtn(Vector2 minpos, Vector2 maxpos, string name, Operation.SChandle handle)
 {
     CustomView.SCButton btn = new CustomView.SCButton(5, name, parentDialogBtn.transform, delegate()
     {
         gameObject.GetComponent <AudioSource>().Play();
         //教学模式中判断本操作是否是当前要求的操作并对要求操作做更新
         if (isTeacher)
         {
             gameObject.GetComponent <SCTeacher>().isAccord(handle);
         }
         //查询这个操作是否在次序表中有,如果有则去状态转换表查看是否需要状态转换
         int nextstate = handle.stateChange(currentState);
         //如果转换结果没有则说明本操作错误,将操作及其正确与否进行存储
         if (nextstate != 0)
         {
             stateGetAndShow(nextstate);
             //将此正确操作存储
             operationList.Add(handle.h_name + ":√");
         }
         else
         {
             //将此错误操作存储
             operationList.Add(handle.h_name + ":×");
         }
     }, btnImagetwo, minpos, maxpos, new Vector2(0, 0), new Vector2(0, 0)// new Vector2(0, 0.92f), new Vector2(0.166f, 1.0f)
                                                       );
     CustomView.SCText text
         = new CustomView.SCText(5, "text", btn._btn.transform, handle.h_name, textFont, FontStyle.Normal, new Color(0, 0, 0, 1), TextAnchor.MiddleCenter, new Vector2(0, 0), new Vector2(1, 1), new Vector2(0, 0), new Vector2(0, 0));
     currentDialogBtnArry.Add(btn._btn);
 }
 //创建组操作按钮
 void createBtn(Vector2 minpos, Vector2 maxpos, string name, Operation.SCGroup group)
 {
     CustomView.SCButton btn = new CustomView.SCButton(5, name, parentGamobject.transform, delegate()
     {
         string gstr = group.g_name;
         //显示对话框
         produceDialog.GetComponent <Devdog.InventorySystem.UIWindow>().Show();
         gameObject.GetComponent <AudioSource>().Play();
         foreach (GameObject it in currentDialogBtnArry)
         {
             Destroy(it);
         }
         //清空对话框中现存的按钮
         currentDialogBtnArry.Clear();
         currentDrugArry.Clear();
         if (group.g_name == "注射" || group.g_name == "静点")
         {
             getDrug(group.g_ID, group.g_name);
         }
         else
         {
             getOperation(group.g_ID);
         }
     }, btnImage, minpos, maxpos, new Vector2(0, 0), new Vector2(0, 0)// new Vector2(0, 0.92f), new Vector2(0.166f, 1.0f)
                                                       );
     CustomView.SCText text
         = new CustomView.SCText(5, "text", btn._btn.transform, group.g_name, textFont, FontStyle.Normal, new Color(0, 0, 0, 1), TextAnchor.MiddleCenter, new Vector2(0, 0), new Vector2(1, 1), new Vector2(0, 0), new Vector2(0, 0));
 }
    //获取药物并将药物填写在对话框中
    void getDrug(string groupId, string groupName)
    {
        DbAccess         db = new DbAccess("data source = " + Application.dataPath + "/ModelData/NDtreatmentnew.db");
        string           sqlstr = "select * from NT_drug";
        SqliteDataReader result = db.ExecuteQuery(sqlstr);
        float            i = 0.03f, j = 0.93f; int k = 0;

        while (result.Read())
        {
            string tempid            = result.GetString(result.GetOrdinal("NC_id"));
            string tempname          = result.GetString(result.GetOrdinal("NC_name"));
            string tempclass         = result.GetString(result.GetOrdinal("NC_class"));
            string tempconcentration = result.GetString(result.GetOrdinal("NC_concentration"));
            string tempdose          = result.GetString(result.GetOrdinal("NC_dose"));

            Operation.Drugs temp = new Operation.Drugs(tempid, tempname, tempclass, tempconcentration, tempdose);
            if (k < 3)
            {
                createDrugBtn(new Vector2(i, j - 0.05f), new Vector2(i + 0.27f, j), "btnDialog", temp);
                i = i + 0.3f;
                k++;
            }
            else
            {
                k = 0;
                i = 0.03f;
                j = j - 0.05f;
                createDrugBtn(new Vector2(i, j - 0.05f), new Vector2(i + 0.27f, j), "btnDialog", temp);
                i = i + 0.3f;
                k++;
            }
        }
        result.Close();
        db.CloseSqlConnection();
        CustomView.SCButton sumitbtn = new CustomView.SCButton(5, "submit", parentDialogBtn.transform.parent, delegate()
        {
            onSubmitBtn(groupId, groupName);
        }, btnImage, new Vector2(0.0f, 0.9f), new Vector2(0.93f, 1.0f), new Vector2(0, 0), new Vector2(0, 0)// new Vector2(0, 0.92f), new Vector2(0.166f, 1.0f)
                                                               );
        CustomView.SCText text
            = new CustomView.SCText(5, "text", sumitbtn._btn.transform, "提交", textFont, FontStyle.Normal, new Color(0, 0, 0, 1), TextAnchor.MiddleCenter, new Vector2(0, 0), new Vector2(1, 1), new Vector2(0, 0), new Vector2(0, 0));
        currentDialogBtnArry.Add(sumitbtn._btn);
    }
    void AssessmentList()
    {
        if (endListView.Count != 0)
        {
            foreach (CustomView.SCText it in endListView)
            {
                Destroy(it._text);
            }
            endListView.Clear();
        }
        float i = 0.98f;

        foreach (string it in operationList)
        {
            string            text = it;
            CustomView.SCText temp = new CustomView.SCText(6, "text", gameObjectEndTextParent.transform, text, textFont, FontStyle.Normal, new Color(0, 0, 0, 1), TextAnchor.MiddleCenter, new Vector2(0.05f, i - 0.08f), new Vector2(0.98f, i), new Vector2(0, 0), new Vector2(0, 0));
            endListView.Add(temp);
            i = i - 0.08f;
        }
    }
    //将当前状态的值显示在View中
    void showCurrentState()
    {
        if (currentStateViewArry.Count != 0)
        {
            foreach (CustomView.SCText it in currentStateViewArry)
            {
                Destroy(it._text);
            }
            currentStateViewArry.Clear();
        }
        float i = 0.98f;

        foreach (KeyValuePair <string, string> kvp in currentState.stateMap)
        {
            string            text = kvp.Key + ":" + kvp.Value;
            CustomView.SCText temp = new CustomView.SCText(5, "text", showTextParent.transform, text, textFont, FontStyle.Normal, new Color(0, 0, 0, 1), TextAnchor.MiddleCenter, new Vector2(0.05f, i - 0.08f), new Vector2(0.98f, i), new Vector2(0, 0), new Vector2(0, 0));
            currentStateViewArry.Add(temp);
            i = i - 0.08f;
        }
    }