Ejemplo n.º 1
0
        public static void SetColor(MechBayChassisUnitElement __instance, Image ___mechImage, TextMeshProUGUI ___partsText, TextMeshProUGUI ___partsLabelText,
                                    ChassisDef chassisDef, DataManager dataManager, int partsCount, int partsMax, int chassisQuantity)
        {
            try
            {
                if (partsCount != 0)
                {
                    ___partsLabelText.SetText("Parts");
                    ___partsText.SetText($"{partsCount} / {partsMax}");

                    if (partsCount >= partsMax)
                    {
                        ___mechImage.color = Control.Settings.color_ready;
                    }
                    else
                    {
                        int min  = ChassisHandler.GetInfo(chassisDef.Description.Id).MinParts;
                        var list = ChassisHandler.GetCompatible(chassisDef.Description.Id);
                        if (list == null)
                        {
                            ___mechImage.color = Control.Settings.color_exclude;
                        }
                        else if (list.Sum(i => ChassisHandler.GetCount(i.Description.Id)) >= partsMax && chassisDef.MechPartCount >= min)
                        {
                            ___mechImage.color = Control.Settings.color_variant;
                        }
                        else
                        {
                            ___mechImage.color = Control.Settings.color_notready;
                        }
                    }
                }
                else
                {
                    ___mechImage.color = Control.Settings.color_stored;
                }

                var go = __instance.transform.Find("Representation/contents/storage_OverlayBars");

                var mech = ChassisHandler.GetMech(chassisDef.Description.Id);

                if (Control.Settings.BGColors != null && Control.Settings.BGColors.Length > 0)
                {
                    foreach (var color in Control.Settings.BGColors)
                    {
                        if (mech.MechTags.Contains(color.Tag))
                        {
                            var tracker = go.GetComponent <UIColorRefTracker>();
                            tracker.SetUIColor(UIColor.Custom);
                            tracker.OverrideWithColor(color.color);
                            break;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Control.LogDebug("Error while get mechdef for " + chassisDef.Description.Id);
            }
        }
        private static void SplitToParts(ChassisDef chassisDef, int min, int max, MechBayPanel mechBay)
        {
            int k = mechBay.Sim.NetworkRandom.Int(min, max + 1);

            UnityGameInstance.BattleTechGame.Simulation.ScrapInactiveMech(chassisDef.Description.Id, false);
            var mech = ChassisHandler.GetMech(chassisDef.Description.Id);

            for (int i = 0; i < k; i++)
            {
                mechBay.Sim.AddMechPart(mech.Description.Id);
            }
            mechBay.RefreshData(false);
            mechBay.SelectChassis(null);

            GenericPopupBuilder.Create($"Scraped {mech.Description.UIName}.",
                                       $"We manage to get <color=#20ff20>{k}</color> parts from {mech.Description.UIName} chassis")
            .AddButton("Ok", null, true, null)
            .CancelOnEscape().AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true).Render();
        }
        public static bool OnReadyClicked(ChassisDef ___selectedChassis, MechBayPanel ___mechBay
                                          , MechBayChassisUnitElement ___chassisElement, MechBayChassisInfoWidget __instance)
        {
            if (___selectedChassis == null)
            {
                return(false);
            }

            var mech = ChassisHandler.GetMech(___selectedChassis.Description.Id);
            var name = new Text(mech.Description.UIName).ToString();

            if (___selectedChassis.MechPartMax == 0)
            {
                int value = Mathf.RoundToInt((float)___selectedChassis.Description.Cost *
                                             ___mechBay.Sim.Constants.Finances.MechScrapModifier);

                if (Control.Settings.AllowScrapToParts)
                {
                    int max = ___mechBay.Sim.Constants.Story.DefaultMechPartMax;
                    int n1  = Mathf.Clamp(Mathf.RoundToInt(max * Control.Settings.MinScrapParts), 1, max);
                    int n2  = Mathf.Clamp(Mathf.RoundToInt(max * Control.Settings.MaxScrapParts), 1, max);


                    GenericPopupBuilder.Create($"Scrap {name}?",
                                               $"Do you want scrap this chassis and sale spare parts for <color=#F79B26FF>{SimGameState.GetCBillString(value)}</color> or scrap and keep parts ({n1}-{n2} parts)")
                    .AddButton("Cancel", null, true, null)
                    .AddButton("Keep Parts", () => SplitToParts(___selectedChassis, n1, n2, ___mechBay), true, null)
                    .AddButton("Sale", () => ScrapChassis(1, ___selectedChassis, __instance, ___mechBay), true,
                               null)
                    .CancelOnEscape()
                    .AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true)
                    .Render();
                }
                else
                {
                    GenericPopupBuilder.Create($"Scrap {name}?",
                                               $"Are you sure you want to scrap this 'Mech Chassis? It will be removed permanently from your inventory.\n\nSCRAP VALUE: < color =#F79B26FF>{SimGameState.GetCBillString(value)}</color>")
                    .AddButton("Cancel", null, true, null)
                    .AddButton("scrap", () => ScrapChassis(1, ___selectedChassis, __instance, ___mechBay), true,
                               null)
                    .CancelOnEscape()
                    .AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true)
                    .Render();
                }
            }
            else
            {
                int num   = ___selectedChassis.MechPartCount;
                int value = Mathf.RoundToInt((float)___selectedChassis.Description.Cost * ___mechBay.Sim.Constants.Finances.MechScrapModifier) / ___selectedChassis.MechPartMax;

                if (num == 1)
                {
                    GenericPopupBuilder.Create($"Scrap {name} part?",
                                               $"Are you sure you want to scrap this 'Mech part? It will be removed permanently from your inventory.\n\nSCRAP VALUE: <color=#F79B26FF>{SimGameState.GetCBillString(value)}</color>")
                    .AddButton("Cancel", null, true, null)
                    .AddButton("Scrap", () => ScrapParts(1, ___selectedChassis, __instance, ___mechBay), true, null)

                    .CancelOnEscape().AddFader(new UIColorRef?(LazySingletonBehavior <UIManager> .Instance.UILookAndColorConstants.PopupBackfill), 0f, true).Render();
                }
                else
                {
                    var popup = LazySingletonBehavior <UIManager> .Instance.GetOrCreatePopupModule <SG_Stores_MultiPurchasePopup>(string.Empty);

                    var shopdef = new ShopDefItem(mech.Description.Id, ShopItemType.MechPart, 1, num, true, false, value);
                    popup.SetData(___mechBay.Sim, shopdef, name + " parts", num, value, (n) => ScrapParts(n, ___selectedChassis, __instance, ___mechBay));
                }
            }

            return(false);
        }