//private float nextTick = 0; public void Update() { if (GameSettings.MODIFIER_KEY.GetKey() && Input.GetKeyDown(KeyCode.T)) { customGameVariables.Test(); } //if (((EditorDriver.fetch != null && EditorDriver.fetch.restartingEditor )|| Time.unscaledTime > nextTick) && customGameVariables != null) //{ // nextTick = Time.unscaledTime + 5; // StringBuilder sb = new StringBuilder(); // sb.AppendLine(); // sb.AppendLine($" {EditorDriver.fetch != null && EditorDriver.fetch.restartingEditor} {customGameVariables.levelsTracking:F3} {customGameVariables.upgradesTracking.Length}"); // foreach (ScenarioUpgradeableFacilities.ProtoUpgradeable facility in ScenarioUpgradeableFacilities.protoUpgradeables.Values) // { // if (facility.facilityRefs.Count > 0) // { // sb.AppendLine(facility.facilityRefs.First().id + // " lvl " + facility.facilityRefs.First().FacilityLevel + // " / " + facility.facilityRefs.First().MaxLevel + // " = " + facility.facilityRefs.First().GetNormLevel()); // sb.AppendLine( facility.configNode.CountNodes + " " + facility.configNode.CountValues + " " + facility.configNode.ToString()); // } // } // sb.AppendLine("------------"); // log(sb.ToString()); //} }
public void Update() { #if DEBUG if (GameSettings.MODIFIER_KEY.GetKey() && Input.GetKeyDown(KeyCode.T)) { customGameVariables.Test(); } #endif }