private void DoPlayoffs() { List <Team> teams = GetTop6Teams(); teams.ForEach(x => x.MadePlayoffs = true); var quarterFinalResult1 = Team.PlayGame(teams[2], teams[5], RoundType.Playoff, true); var quarterFinalResult2 = Team.PlayGame(teams[3], teams[4], RoundType.Playoff, true); var semiFinalResult1 = Team.PlayGame(teams[0], quarterFinalResult1.WinningTeam, RoundType.Playoff, true); var semiFinalResult2 = Team.PlayGame(teams[1], quarterFinalResult2.WinningTeam, RoundType.Playoff, true); var finalsResult = Team.PlayGame(semiFinalResult1.WinningTeam, semiFinalResult2.WinningTeam, RoundType.Playoff, true); var bronzeMedalResult = Team.PlayGame(semiFinalResult1.LosingTeam, semiFinalResult2.LosingTeam, RoundType.Playoff, true); finalsResult.WinningTeam.FinalRanking = 1; finalsResult.LosingTeam.FinalRanking = 2; bronzeMedalResult.WinningTeam.FinalRanking = 3; bronzeMedalResult.LosingTeam.FinalRanking = 4; quarterFinalResult1.LosingTeam.FinalRanking = 5; quarterFinalResult2.LosingTeam.FinalRanking = 6; var playoffResults = new System.Collections.Generic.Dictionary <PlayoffRoundType, List <Game> >(); playoffResults.Add(PlayoffRoundType.Quarters, new List <Game>(new Game[] { quarterFinalResult1, quarterFinalResult2 })); playoffResults.Add(PlayoffRoundType.Semis, new List <Game>(new Game[] { semiFinalResult1, semiFinalResult2 })); playoffResults.Add(PlayoffRoundType.Finals, new List <Game>(new Game[] { finalsResult })); playoffResults.Add(PlayoffRoundType.Bronze, new List <Game>(new Game[] { bronzeMedalResult })); this.PlayoffResults = new PlayoffResults(playoffResults); }
private void DoPlayoffs() { List <Team> teams = GetTop4Teams(); teams.ForEach(x => x.MadePlayoffs = true); var oneTwoGame = Team.PlayGame(teams[0], teams[1], RoundType.Playoff, true); var threeFourGame = Team.PlayGame(teams[2], teams[3], RoundType.Playoff, true); var semiFinal = Team.PlayGame(oneTwoGame.LosingTeam, threeFourGame.WinningTeam, RoundType.Playoff, true); var finalsResult = Team.PlayGame(oneTwoGame.WinningTeam, semiFinal.WinningTeam, RoundType.Playoff, true); finalsResult.WinningTeam.FinalRanking = 1; finalsResult.LosingTeam.FinalRanking = 2; semiFinal.LosingTeam.FinalRanking = 3; threeFourGame.LosingTeam.FinalRanking = 4; var playoffResults = new System.Collections.Generic.Dictionary <PlayoffRoundType, List <Game> >(); playoffResults.Add(PlayoffRoundType.ThreeFourGame, new List <Game>(new Game[] { threeFourGame })); playoffResults.Add(PlayoffRoundType.OneTwoGame, new List <Game>(new Game[] { oneTwoGame })); playoffResults.Add(PlayoffRoundType.Semis, new List <Game>(new Game[] { semiFinal })); playoffResults.Add(PlayoffRoundType.Finals, new List <Game>(new Game[] { finalsResult })); this.PlayoffResults = new PlayoffResults(playoffResults); }
private void DoRoundRobin() { for (var i = 0; i < Teams.Count; i++) { for (var j = i + 1; j < Teams.Count; j++) { Team.PlayGame(Teams[j], Teams[i], RoundType.Qualifying); } } SetFinalRankingsForNonPlayoffTeams(); }
private void DoQualifyingRound() { foreach (var division in Divisions) { var teams = division.Value; for (var i = 0; i < teams.Count; i++) { for (var j = i + 1; j < teams.Count; j++) { Team.PlayGame(teams[j], teams[i], RoundType.Qualifying); } } } SetFinalRankingsForNonQualifyingTeams(); }
private void DoChampionshipRound() { var championshipTeams = GetChampionshipTeams(); championshipTeams.ForEach(x => x.MadeChampionshipRound = true); for (var i = 0; i < championshipTeams.Count; i++) { for (var j = i + 1; j < championshipTeams.Count; j++) { if (championshipTeams[j].DivisionNumber != championshipTeams[i].DivisionNumber) { Team.PlayGame(championshipTeams[j], championshipTeams[i], RoundType.Championship); } } } SetFinalRankingsForNonPlayoffTeams(championshipTeams); }