public LuaTable GetInteractingObjects(Mesh target) { var result = new List <object>(); var objList = SceneManager.GetGameObjects(); foreach (var obj in objList) { if (obj.GetType().Equals(typeof(Mesh))) { if (!((Mesh)obj).Equals(target)) { if (target.InteractsWith((Mesh)obj)) { result.Add(obj); } } } else if (obj.GetType().Equals(typeof(Trigger))) { if (target.InteractsWith((Trigger)obj)) { result.Add(obj); } } } return(ScriptManager.ListToTable(result)); }
public LuaTable GetInteractingObjects(Mesh target) { var result = new List<object>(); var objList = SceneManager.GetGameObjects(); foreach (var obj in objList) { if (obj.GetType().Equals(typeof(Mesh))) { if (!((Mesh)obj).Equals(target)) { if (target.InteractsWith((Mesh)obj)) { result.Add(obj); } } } else if (obj.GetType().Equals(typeof(Trigger))) { if (target.InteractsWith((Trigger)obj)) { result.Add(obj); } } } return ScriptManager.ListToTable(result); }
public LuaTable GetInteractingTriggers(Mesh target) { var result = new List <object>(); var triggers = from t in SceneManager.GetGameObjects() where t.GetType().Equals(typeof(Trigger)) select t; foreach (Trigger trigger in triggers) { if (target.InteractsWith(trigger)) { result.Add(trigger); } } return(ScriptManager.ListToTable(result)); }
public LuaTable GetInteractingTriggers(Mesh target) { var result = new List<object>(); var triggers = from t in SceneManager.GetGameObjects() where t.GetType().Equals(typeof(Trigger)) select t; foreach (Trigger trigger in triggers) { if (target.InteractsWith(trigger)) { result.Add(trigger); } } return ScriptManager.ListToTable(result); }