public void LoadWorld(int n) { if (System.IO.File.Exists(GetWorldFilePath(n))) { gameManagerUnity.DestroyWorld(); AvailableConfigurations configurations = GameManagerUnity.LoadConfiguration(); gameManagerUnity.LoadCustomTextures(); byte[] data = System.IO.File.ReadAllBytes(GetWorldFilePath(n)); CubeWorld.Configuration.Config config = new CubeWorld.Configuration.Config(); config.tileDefinitions = configurations.tileDefinitions; config.itemDefinitions = configurations.itemDefinitions; config.avatarDefinitions = configurations.avatarDefinitions; config.extraMaterials = configurations.extraMaterials; gameManagerUnity.extraMaterials = config.extraMaterials; gameManagerUnity.world = new CubeWorld.World.CubeWorld(gameManagerUnity.objectsManagerUnity, gameManagerUnity.fxManagerUnity); gameManagerUnity.world.Load(config, data); worldGeneratorProcess = null; gameManagerUnity.surroundingsUnity.CreateSurroundings(gameManagerUnity.world.configSurroundings); gameManagerUnity.State = GameManagerUnity.GameManagerUnityState.GENERATING; } }
public void JoinMultiplayerGame(string server, int port) { gameManagerUnity.DestroyWorld(); worldGeneratorProcess = new GeneratorProcess(new MultiplayerGameLoaderGenerator(this, server, port), null); gameManagerUnity.State = GameManagerUnity.GameManagerUnityState.GENERATING; }
public void CreateRandomWorld(CubeWorld.Configuration.Config config) { gameManagerUnity.DestroyWorld(); gameManagerUnity.LoadCustomTextures(); gameManagerUnity.extraMaterials = config.extraMaterials; gameManagerUnity.world = new CubeWorld.World.CubeWorld(gameManagerUnity.objectsManagerUnity, gameManagerUnity.fxManagerUnity); worldGeneratorProcess = gameManagerUnity.world.Generate(config); gameManagerUnity.surroundingsUnity.CreateSurroundings(gameManagerUnity.world.configSurroundings); gameManagerUnity.State = GameManagerUnity.GameManagerUnityState.GENERATING; }
public void CreateRandomWorld(CubeWorld.Configuration.Config config) { gameManagerUnity.DestroyWorld(); gameManagerUnity.LoadCustomTextures(); gameManagerUnity.extraMaterials = config.extraMaterials; gameManagerUnity.world = new CubeWorld.World.CubeWorld(gameManagerUnity.objectsManagerUnity, gameManagerUnity.fxManagerUnity); worldGeneratorProcess = gameManagerUnity.world.Generate(config); gameManagerUnity.surroundingsUnity.CreateSurroundings(gameManagerUnity.world.configSurroundings); gameManagerUnity.State = GameManagerUnity.GameManagerUnityState.GENERATING; }
public void JoinMultiplayerGame(string server, int port) { gameManagerUnity.DestroyWorld(); worldGeneratorProcess = new GeneratorProcess(new MultiplayerGameLoaderGenerator(this, server, port), null); gameManagerUnity.State = GameManagerUnity.GameManagerUnityState.GENERATING; }