Ejemplo n.º 1
0
        private void RotateZ(Rotation rotation, int layer)
        {
            if (rotation == Rotation.Clockwise)
            {
                Cubelet tmpTopRight = cubelets[2, 0, layer];
                Cubelet tmpTop      = cubelets[1, 0, layer];

                // move cubelets to correct position
                cubelets[2, 0, layer] = cubelets[0, 0, layer];
                cubelets[1, 0, layer] = cubelets[0, 1, layer];
                cubelets[0, 0, layer] = cubelets[0, 2, layer];
                cubelets[0, 1, layer] = cubelets[1, 2, layer];
                cubelets[0, 2, layer] = cubelets[2, 2, layer];
                cubelets[1, 2, layer] = cubelets[2, 1, layer];
                cubelets[2, 2, layer] = tmpTopRight;
                cubelets[2, 1, layer] = tmpTop;
            }
            else
            {
                Cubelet tmpTopLeft = cubelets[0, 0, layer];
                Cubelet tmpTop     = cubelets[1, 0, layer];

                // move cubelets to correct position
                cubelets[0, 0, layer] = cubelets[2, 0, layer];
                cubelets[1, 0, layer] = cubelets[2, 1, layer];
                cubelets[2, 0, layer] = cubelets[2, 2, layer];
                cubelets[2, 1, layer] = cubelets[1, 2, layer];
                cubelets[2, 2, layer] = cubelets[0, 2, layer];
                cubelets[1, 2, layer] = cubelets[0, 1, layer];
                cubelets[0, 2, layer] = tmpTopLeft;
                cubelets[0, 1, layer] = tmpTop;
            }

            // correct cubelet rotation
            cubelets[2, 0, layer].RotateZ(rotation);
            cubelets[1, 0, layer].RotateZ(rotation);
            cubelets[0, 0, layer].RotateZ(rotation);
            cubelets[0, 1, layer].RotateZ(rotation);
            cubelets[0, 2, layer].RotateZ(rotation);
            cubelets[1, 2, layer].RotateZ(rotation);
            cubelets[2, 2, layer].RotateZ(rotation);
            cubelets[2, 1, layer].RotateZ(rotation);
        }
Ejemplo n.º 2
0
        private void RotateX(Rotation rotation, int layer)
        {
            if (rotation == Rotation.Clockwise)
            {
                Cubelet tmpTopFront = cubelets[layer, 0, 0];
                Cubelet tmpTop      = cubelets[layer, 0, 1];

                // move cubelets to correct position
                cubelets[layer, 0, 0] = cubelets[layer, 0, 2];
                cubelets[layer, 0, 1] = cubelets[layer, 1, 2];
                cubelets[layer, 0, 2] = cubelets[layer, 2, 2];
                cubelets[layer, 1, 2] = cubelets[layer, 2, 1];
                cubelets[layer, 2, 2] = cubelets[layer, 2, 0];
                cubelets[layer, 2, 1] = cubelets[layer, 1, 0];
                cubelets[layer, 2, 0] = tmpTopFront;
                cubelets[layer, 1, 0] = tmpTop;
            }
            else
            {
                Cubelet tmpTopBack = cubelets[layer, 0, 2];
                Cubelet tmpTop     = cubelets[layer, 0, 1];

                // move cubelets to correct position
                cubelets[layer, 0, 2] = cubelets[layer, 0, 0];
                cubelets[layer, 0, 1] = cubelets[layer, 1, 0];
                cubelets[layer, 0, 0] = cubelets[layer, 2, 0];
                cubelets[layer, 1, 0] = cubelets[layer, 2, 1];
                cubelets[layer, 2, 0] = cubelets[layer, 2, 2];
                cubelets[layer, 2, 1] = cubelets[layer, 1, 2];
                cubelets[layer, 2, 2] = tmpTopBack;
                cubelets[layer, 1, 2] = tmpTop;
            }

            // correct cubelet rotation
            cubelets[layer, 0, 2].RotateX(rotation);
            cubelets[layer, 0, 1].RotateX(rotation);
            cubelets[layer, 0, 0].RotateX(rotation);
            cubelets[layer, 1, 0].RotateX(rotation);
            cubelets[layer, 2, 0].RotateX(rotation);
            cubelets[layer, 2, 1].RotateX(rotation);
            cubelets[layer, 2, 2].RotateX(rotation);
            cubelets[layer, 1, 2].RotateX(rotation);
        }
Ejemplo n.º 3
0
        private void RotateY(Rotation rotation, int layer)
        {
            if (rotation == Rotation.Clockwise)
            {
                Cubelet tmpFrontLeft = cubelets[0, layer, 0];
                Cubelet tmpFront     = cubelets[1, layer, 0];

                // move cubelets to correct position
                cubelets[0, layer, 0] = cubelets[2, layer, 0];
                cubelets[1, layer, 0] = cubelets[2, layer, 1];
                cubelets[2, layer, 0] = cubelets[2, layer, 2];
                cubelets[2, layer, 1] = cubelets[1, layer, 2];
                cubelets[2, layer, 2] = cubelets[0, layer, 2];
                cubelets[1, layer, 2] = cubelets[0, layer, 1];
                cubelets[0, layer, 2] = tmpFrontLeft;
                cubelets[0, layer, 1] = tmpFront;
            }
            else
            {
                Cubelet tmpFrontRight = cubelets[2, layer, 0];
                Cubelet tmpFront      = cubelets[1, layer, 0];

                // move cubelets to correct position
                cubelets[2, layer, 0] = cubelets[0, layer, 0];
                cubelets[1, layer, 0] = cubelets[0, layer, 1];
                cubelets[0, layer, 0] = cubelets[0, layer, 2];
                cubelets[0, layer, 1] = cubelets[1, layer, 2];
                cubelets[0, layer, 2] = cubelets[2, layer, 2];
                cubelets[1, layer, 2] = cubelets[2, layer, 1];
                cubelets[2, layer, 2] = tmpFrontRight;
                cubelets[2, layer, 1] = tmpFront;
            }

            // correct cubelet rotation
            cubelets[0, layer, 2].RotateY(rotation);
            cubelets[0, layer, 1].RotateY(rotation);
            cubelets[0, layer, 0].RotateY(rotation);
            cubelets[1, layer, 0].RotateY(rotation);
            cubelets[2, layer, 0].RotateY(rotation);
            cubelets[2, layer, 1].RotateY(rotation);
            cubelets[2, layer, 2].RotateY(rotation);
            cubelets[1, layer, 2].RotateY(rotation);
        }
Ejemplo n.º 4
0
        /**
         * Reset the cube to it's solved state
         */
        public void Reset()
        {
            for (int row = 0; row < 3; row++)
            {
                for (int col = 0; col < 3; col++)
                {
                    for (int depth = 0; depth < 3; depth++)
                    {
                        CubeletColor front  = (depth == 0 ? CubeletColor.Red : CubeletColor.Empty);
                        CubeletColor back   = (depth == 2 ? CubeletColor.Orange : CubeletColor.Empty);
                        CubeletColor left   = (col == 0 ? CubeletColor.Blue : CubeletColor.Empty);
                        CubeletColor right  = (col == 2 ? CubeletColor.Green : CubeletColor.Empty);
                        CubeletColor top    = (row == 0 ? CubeletColor.Yellow : CubeletColor.Empty);
                        CubeletColor bottom = (row == 2 ? CubeletColor.White : CubeletColor.Empty);

                        cubelets[col, row, depth] = new Cubelet(front, back, left, right, top, bottom);
                    }
                }
            }
        }