Ejemplo n.º 1
0
        public bool InvalidateChunkAt(int grid_x, int grid_y, bool is_invalidate_mesh = true, bool is_invalidate_mesh_collider = true)
        {
            TileMapChunk tileMapChunk = GetOrCreateTileMapChunk(grid_x, grid_y);

            if (tileMapChunk != null)
            {
                tileMapChunk.InvalidateMesh();
                tileMapChunk.InvalidateMeshCollider();
                return(true);
            }
            return(false);
        }