public override int GetHashCode() { List <Vector2> list = new List <Vector2>(vertexList) { worldOffset }; return(ObjectUtil.GetHashCode(list.ToArray())); }
public override int GetHashCode() { return(ObjectUtil.GetHashCode(args)); }
public override int GetHashCode() { return(ObjectUtil.GetHashCode(classType, bindingFlags)); }
public override int GetHashCode() { return(_list == null?ObjectUtil.GetHashCode(_list) : ObjectUtil.GetHashCode(_list.ToArray())); }