public static void EnableComponents(this GameObject self, Type type, bool enable) { GameObjectUtil.EnableComponents(self, type, enable); }
/// <summary> /// 使某个类型的组件enable /// </summary> /// <typeparam name="T"></typeparam> /// <param name="self"></param> /// <param name="enable"></param> public static void EnableComponents <T>(this GameObject self, bool enable) where T : MonoBehaviour { GameObjectUtil.EnableComponents <T>(self, enable); }