public Animation CreateAnimation() { Animation tmp = new Animation(Renderer.Singleton.Game); tmp.LoadTex(Renderer.Singleton.Content.Load<Texture2D>(TextureName)); tmp.SetProperties(FrameSize, TimePerFrame, NoFrames); return tmp; }
public Weapon_GaussCannonB50(Game game) : base(game) { WeaponMode = Mode.Cursor; Tex = Renderer.Singleton.GaussCannonB50; Bullets = new List<Bullet>(); Name = "Gauss B50 Cannon"; MaxHeat = 4000; CoolingPerSecond = 200; HeatPerShoot = 20; ShootAnim = new Animation(game); ShootAnim.Frames = Renderer.Singleton.Content.Load<Texture2D>("GaussCannonB50Animation"); ShootAnim.SetProperties(new Vector2(135, 30), 0.04f, 7); ShootColddown = 200; Damage = 2; }
public void LoadContent() { Blank = Content.Load<Texture2D>("Blank"); ConnectionTex = Content.Load<Texture2D>("Connection"); Background1 = Content.Load<Texture2D>("BackgroundVertex"); Background2 = Content.Load<Texture2D>("hud"); PlayerIndicator = Content.Load<Texture2D>("PlayerIndicator"); Background = Content.Load<Texture2D>("SpaceBackground1"); ShipIndicator = Content.Load<Texture2D>("ShipIndicator"); FromVertexToLevelGUI = Content.Load<Texture2D>("view system gui"); TextBackground = Content.Load<Texture2D>("TextBackground"); CursorTex = Content.Load<Texture2D>("Cursor"); VertexMenuBackground = Content.Load<Texture2D>("VertexMenu"); ViewVertexButton = Content.Load<Texture2D>("ViewButtonVertex"); FlyToVertexButton = Content.Load<Texture2D>("FlyToButtonVertex"); ProjectButton = Content.Load<Texture2D>("ProjectButton"); ProjectGUI = Content.Load<Texture2D>("ProjectGUI"); ProjectViewBackground = Content.Load<Texture2D>("ProjectViewBackground"); SlotBackground = Content.Load<Texture2D>("SlotBackground"); SelectedBackground = Content.Load<Texture2D>("SelectionBackground"); SpaceStationMenuBG = Content.Load<Texture2D>("SpaceStationMenu"); MinimapOverlay = Content.Load<Texture2D>("MinimapOverlay"); IndicatorRed = Content.Load<Texture2D>("IndicatorRed"); IndicatorGreen = Content.Load<Texture2D>("IndicatorGreen"); MinimapBackground = Content.Load<Texture2D>("MinimapBackground"); MoneyBackground = Content.Load<Texture2D>("MoneyBackground"); GaussCannonB50 = Content.Load<Texture2D>("GaussCannonB50"); GaussBullet = Content.Load<Texture2D>("GaussBullet"); WeaponsMenu = Content.Load<Texture2D>("WeaponMenu"); CheckBoxOff = Content.Load<Texture2D>("CheckBoxOff"); CheckBoxOn = Content.Load<Texture2D>("CheckBoxOn"); HeatGradient = Content.Load<Texture2D>("HeatGradient"); ProgressBackground = Content.Load<Texture2D>("ProgressBackground"); ProgressOverlay = Content.Load<Texture2D>("ProgressOverlay"); Asteroid1 = Content.Load<Texture2D>("Asteroid1"); MiningBeam = Content.Load<Texture2D>("MiningBeam"); MiningLaser = Content.Load<Texture2D>("MiningLaser"); LaserBeam = Content.Load<Texture2D>("LaserBeam"); InventoryButton = Content.Load<Texture2D>("InventoryButton"); InventoryBackground = Content.Load<Texture2D>("InventoryBackground"); LoadTex("Hydrogen"); LoadTex("Plutonium"); LoadTex("Tungsten"); LoadTex("BackButton"); LoadTex("TradeComponents"); LoadTex("TradeMaterials"); LoadTex("BuyButton"); LoadTex("SellButton"); LoadTex("Background_Clouds_1"); LoadTex("Background_Clouds_2"); LoadTex("Particle_Engine"); LoadTex("SmokeParticle"); LoadTex("ShipInfo"); LoadTex("Cerberus_B24_Destroyed"); Animation ShipSelector = new Animation(Game); ShipSelector.Frames = Renderer.Singleton.Content.Load<Texture2D>("ShipSelector"); ShipSelector.SetProperties(new Vector2(220, 220), 0.05f, 24); Animations.Add("ShipSelector", ShipSelector); Fonts.Add("Coalition", Content.Load<SpriteFont>("Font")); Fonts.Add("Visitor", Content.Load<SpriteFont>("Visitor_Texture")); }
public void CreateAnimation(string name, Vector2 FrameSize, float TimePerFrame, int NoFrames, Texture2D Tex) { Animation a = new Animation(Game); a.LoadTex(Tex); a.SetProperties(FrameSize, TimePerFrame, NoFrames); Animations.Add(name, a); }